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Paradox Interactive

Technical Animator (Contractor) - Unannounced Game

Paradox Interactive
Sweden · Contract · Entry

Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our art teams make sure we do it in style! We are now looking for a Rigger / Technical Animator for an upcoming, unannounced game!

The mission

As a Rigger / Technical Animator, you will work closely with the animation, art, and engine teams to create high-quality rigs for characters and creatures. You will play a key role in building rigs that are both technically robust and artistically satisfying, ensuring our animations meet the project’s vision and standards. Your work will support the integration of animations into our in-house engine, as well as troubleshooting any technical challenges that arise.

The position is a 10 month contract starting early 2025, and you will join a team of various disciplines shaping the new Grand Strategy game for Paradox.

Key Responsibilities

  • Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
  • Work with an already robust established pipeline.
  • Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.
  • Support animation integration into Paradox proprietary engine and troubleshoot any issues.

The Skills We’re Searching For ..

  • Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
  • Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.
  • Experience working in game engines.
  • Proficiency in Maya and Advanced Skeleton.
  • Hands-on experience in video game rigging, including understanding of technical limitations.
  • Excellent communication skills and ability to collaborate across disciplines.

Practical information

Scope: Full-time, Fixed-term (40 hrs/week, 10 months)

Reports to: Art Manager

Location: Stockholm, Sweden or Remote

Time zone: For remote candidates, please note that availability during 08:00 – 17:00 CEST is required to ensure effective collaboration with the team.

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.

Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.

Key Skills

Ranked by relevance

animation rigging unity 3d
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Posted
Jan 22, 2025
Type
Contract
Level
Entry
Location
Stockholm

Industries

Computer Games

Categories

Design Art/Creative Information Technology

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