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Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Gameplay Programmer who can aid us in our mission.
Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!
Key Responsibilities
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Gameplay Programmer who can aid us in our mission.
Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!
Key Responsibilities
- Take ownership of a game feature implementation, working closely together with the tech lead to make it fit the complete codebase and working closely together with the designers to identify the technical constraints based on their creative guidance.
- Use your knowledge of C++, C#, object orientation, design patterns, algorithms and data structures to create solid technical designs and efficient implementations of these game features and systems.
- Work closely together with our designers to create fun and engaging game elements for our triple A VR games.
- Analyze prototype code and come up with production quality systems that are robust and can stand the test of time in an iterative environment.
- Take performance into account so our games and experiences can keep running at a smooth 72+ FPS, even when rendering to both eyes and using the latest and greatest mobile hardware to do so.
- Analyze problems and debug them in order to quickly locate and fix challenging bugs.
- You have written a number of games and or hobby projects in C++ and have a proper understanding of all the basic concepts of the language like the object oriented approach, pointers and references, containers, inheritance, polymorphism, functions, structures and visibility.
- You have created at least 1 project using the Unreal Engine providing you with a good understanding on creating blueprints, optimizing code through usage of C++ and the Unreal pipeline.
- Technical and creative at the same time.
- Social and collaborative.
- Excited by the potential of VR.
- Eligible to work in the EU without a visa.
- Having worked in VR before.
- Optimization experience.
- Github with some good code examples.
- A company culture that values a healthy work-life balance.
- A hybrid working model with three office days per week.
- 26 standard vacation days with an option to buy 5 more.
- Free commuting with public transport to and from the office.
- Free pension plan.
- A healthy lunch in our canteen.
- Group activities and Thursday afternoon drinks.
- The latest VR hardware and titles which you can borrow and take home.
- Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.
Key Skills
Ranked by relevance
c
data structures
design patterns
unreal engine
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- Posted
- Feb 03, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Amsterdam
- Company
- Vertigo Games
Industries
Software Development
Categories
Information Technology
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