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Evolution is an award-winning company, founded in 2006. Across our 20+ sites, we have 10 000+ people working in the fields of Product Innovation, Software Development, Game Presenters & Hosts, IT-support, Facility & Studio build as well as support services. Evolution provides a dynamic and creative work environment with a unique opportunity for the right people to enhance their skills and drive their passion. Our culture is rooted in Evolution’s core values ALIVE, do RIGHT and work TOGETHER and we operate guided by our vision to become the leading supplier of online casino in the world.
Job Description
A Technical Artist is a bridge between the game artists and the developers, helping both, and able to do both kinds of work on their own. A Technical Artist at Evolution can expect to do some development work in games, some art-related work for games, work on optimizing existing games, help create tools and plugins to aid their colleagues.
Qualifications
Additional Information
Job Description
A Technical Artist is a bridge between the game artists and the developers, helping both, and able to do both kinds of work on their own. A Technical Artist at Evolution can expect to do some development work in games, some art-related work for games, work on optimizing existing games, help create tools and plugins to aid their colleagues.
Qualifications
- Intimate knowledge of Unreal Engine, especially valuing skills from version 5 onwards
- Knowledge of other game engines will also help, but it's expectable that there will be an adaptation period to Unreal.
- Knowledge of Unreal C++ and Blueprint (The programming language and visual scripting system used in Unreal).
- Programming skills in any other language are also a good indicator.
- Knowledge of what affects performance in a game, and how to optimize scenes, game and code for performance.
- Have good artistic skills, especially in the realm of 3D, and generally know their way around the 3D asset creation pipeline
- Designing, Modeling, Sculpting, Retopology, UV Mapping, Texturing, Baking, are all important and the person in question should at least know how to do this things
- 3DSMax knowledge is preferable inside Evo, but knowledge of any other DCC will be a good indicator (Blender, Maya, Modo, etc..)
- Skills in other content creation software, such as Photoshop, Illustrator, video editing skills, etc, are all great things to have as well.
- Knowledge of the BabylonJS engine (used for FP games) and JavaScript/TypeScript. (not very likely to happen, as this is more of a niche engine).
- Knowledge of HLSL (High-Level Shading Language)
- Interest in up-to-date machine learning technology, such as diffusion models and LLMs
Additional Information
- Working for one of the top gambling companies in the world
- Opportunity to influence the quality of the products, improve process and implement your ideas
- Social package, including sport compensation & medical insurance
- English classes
- Professional growth
- Sport activities, parties, team buildings
Key Skills
Ranked by relevance
3d
machine learning
unreal engine
video editing
illustrator
uv mapping
photoshop
texturing
blender
hlsl
c
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- Posted
- Feb 06, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Warsaw
- Company
- Evolution
Industries
Gambling Facilities
Casinos
Categories
Engineering
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Unreal Engine Developer (Gameplay)
2026-05-19
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Sweden
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Information Technology
View Job Details
Related
.NET Developer
2026-05-26
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View Job Details
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Scrum Master & Project Manager
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