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Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push the boundaries of the newest procedural tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.
You Will
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push the boundaries of the newest procedural tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.
You Will
- As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our procedural systems.
- You will help to create, share, and maintain procedural tools and pipelines to help accelerate game team workflows.
- You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
- At least 5+ years in game development or film industry, with a focus around procedural tools, Python scripting and art pipelines.
- Experience creating procedural solutions and algorithms in a game or film production environment.
- Experience with common DCCs (Maya, 3dsmax, etc.)
- Shipped 1+ games or similar within relevant industries.
- Experience helping others achieve their best through game development tools
- Experience with a diversity of content creation tools within a game engine
- Knowledge of Lua, C# or other scripting languages
- Comfortable engaging and building relationships with multiple teams and individuals globally
Key Skills
Ranked by relevance
python
lua
c
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- Posted
- Feb 06, 2025
- Type
- Full-time
- Level
- Entry
- Location
- Surrey
- Company
- Electronic Arts (EA)
Industries
Entertainment Providers
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Game Designer II - TrackTwenty
2026-05-23
Full-time
Not Applicable
Romania
Entertainment Providers
Design
View Job Details
Related
Technical Artist - Monopoly GO!
2026-05-21
Full-time
Not Applicable
United States
Entertainment Providers
Design
View Job Details
Related
UI/UX Designer - Cortex’ Studio
2026-05-25
Full-time
Not Applicable
France
Entertainment Providers
Design