-
emagine

Senior Graphics Engineer (Unity)

emagine
Sweden · Full-time · Not Applicable

We are looking for a Senior Graphics Engineer (Unity) to our gaming client. Please understand that we will not answer to candidates working 100% remote or are outside Stockholm area.

Start: 1st of May

Length: January 2026 with possible extension

Location: Stockholm on-site minimum 2 days per week

Responsibilities:

As the Senior Graphics Engineer you will be the bridge between Art Direction and Engineering. Will art affect performance? It’ll be your job to tell us.

You’ll profile the game and based on your findings you’ll work closely with the gameplay team and artists to improve low performance . The implemented changes will have to meet the low-end device spec performance needs and be scalable to look great on high-end devices. You will look into how this is most efficient to be implemented, be it via Unity DOTS or via GPU methods. But you won’t be alone, you’ll work closely with your colleagues in the core team to achieve this.

You’ll also work closely with the artists to implement new graphics features and tools to make sure they can work efficiently and create great looking content that also performs well on low-end devices. As our target audience is kids the performance on low-end devices is very

important.

Profile the game’s performance and memory usage with Unity and native profiling tools.

Investigate game crashes and application not responsive (ANR) events in the live game

Tackle problems across rendering, optimization, tooling development, and making beautiful visuals run smoothly on a wide range of devices.

Propose and take part in the selection process of key third-party frameworks and libraries

Work with artists in the design and creation of art workflows

Contribute to an open, effective and friendly culture

Contribute to all stages of the product life cycle, design, implementation, testing, release, deployment, monitoring, troubleshooting

Candidate requirements:

Should have

Solid mathematical foundation in linear algebra

Experienced working on low level performance profiling and optimization in Unity

Strong understanding of low level CPU and tile-based GPU operations

Experience writing shaders in HLSL and Shader Graph

Significant experience in Unity3D and C#, especially in graphics

Experience with Unity’s job system and Burst

Knowledge in both native and managed languages

Experience with distributed development - Git, CI/CD, pipelines, etc

Has experience being the bridge between art and engineering, have done a similar role in the past

Experience with scaleability

Nice to have

Solid understanding of how application and algorithmic performance is impacted by CPU cache hierarchies and micro-architecture

Experience with Backtrace, Android Vitals, or other live game analysis platforms.

Key Skills

Ranked by relevance

unity art direction responsive android hlsl cicd git c
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Posted
Mar 11, 2025
Type
Full-time
Level
Not Applicable
Location
Greater Stockholm Metropolitan Area
Company
emagine

Industries

IT Services IT Consulting

Categories

Marketing Public Relations Writing/Editing

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