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Grid Games

Gameplay Animator

Grid Games
Netherlands · Full-time · Entry

Working at Grid Games means working in-house on an ambitious project with people aspiring to make the sci-fi MMORPG of the future.


The studio is located near train station Weesp and the A1.


WE’RE LOOKING FOR

An experienced gameplay animator to join our animation team that will be responsible for creating and implementing high-quality animations, and to bring the vision of an ambitious sci-fi MMORPG to life.


In this role you will:


  • Collaborating daily with the Animation Lead and Gameplay Design Team.
  • Help capture, edit, and modify motion capture data.
  • Create detailed gameplay animation and interactions.
  • Help design and take ownership over key gameplay animation features.
  • Taking responsibility for the animation-related aspects of the game, to create the best possible player experience.
  • Work effectively with a cross-discipline team, prototyping and drafting animations to efficiently explore and validate new ideas in game.


Skills and Experience:

  • 3+ years of experience in AA/AAA Gameplay Animation .
  • Professional knowledge of Maya and game-engines such as Unreal Engine, Unity, or equivalent.
  • Solid knowledge of animation principles and an eye for dynamic poses.
  • Excellent communication skills with the ability to effectively coordinate with producers, designers, as well as artists.
  • Eagerness to receive, seek, and provide constructive feedback.
  • Ability to mentor less experienced peers.
  • Curiosity, kindness, and a positive and professional can-do attitude.
  • Animation reel required.


BONUS SKILLS (not required):

  • Experience with Vicon Shogun.
  • Experience working on multiplayer games.
  • Experience setting up / troubleshooting node-based state machines and animation graphs is a plus.
  • Experience in developing animation pipelines and tools is a plus.


WHAT WE OFFER

Salary offered is based on numerous factors such as education, qualifications, certifications, experience, skills and organizational needs.


  • Initial contract duration of 1 year (32-40 hours per week).
  • Yearly full-time gross salary of € 52.000 - € 68.000 (including 8% holiday bonus).
  • 25 vacation days per year + additional based on tenure.
  • Annuity/pension (10% of base gross salary, paid monthly).
  • Travel cost compensation (100% of NS train journey or € 0,23 per km of car/bicycle journey, paid monthly).
  • Free lunch.


HOW TO APPLY

If you're excited about this opportunity, make sure to add a link to your showreel in your resume.

Key Skills

Ranked by relevance

animation motion capture unreal engine prototyping unity
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Posted
Apr 01, 2025
Type
Full-time
Level
Entry
Location
Amsterdam
Company
Grid Games

Industries

Computer Games

Categories

Design Art/Creative Information Technology

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