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Job Title: XR Software Engineer
Job Type: Contract; 6 Months Contract
Location: Sunnyvale, CA 94086
100% Onsite role
Primary Function of Position:
We seek an extended reality (XR) Software Engineer to join the Future Forward Research group. Our group’s role is to explore new promising technologies for future products and services in the emerging field of computer- and robot-assisted medical interventions. As a XR Software Engineer, you will work on the design and development of virtual reality, mixed reality, and traditional applications using the latest XR and surgical robotic hardware targeting end-users involved in surgical robotic procedures.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality research prototypes and supporting infrastructure. A strong sense of shared responsibility and shared reward is required. As part of the research team, immediate responsibilities include:
Roles and Responsibilities:
Job Type: Contract; 6 Months Contract
Location: Sunnyvale, CA 94086
100% Onsite role
Primary Function of Position:
We seek an extended reality (XR) Software Engineer to join the Future Forward Research group. Our group’s role is to explore new promising technologies for future products and services in the emerging field of computer- and robot-assisted medical interventions. As a XR Software Engineer, you will work on the design and development of virtual reality, mixed reality, and traditional applications using the latest XR and surgical robotic hardware targeting end-users involved in surgical robotic procedures.
The successful candidate must excel in an agile, focused, small-team environment and commit to high-quality research prototypes and supporting infrastructure. A strong sense of shared responsibility and shared reward is required. As part of the research team, immediate responsibilities include:
Roles and Responsibilities:
- Upgrade the backend of an existing XR project to use the latest XR SDKs.
- Make use of existing APIs and SDKs to integrate backend systems with our XR software.
- Collaborate with cross-functional team of developers, designers.
- Create good documentation for features and techniques that were tried and rejected or implemented.
- Ability to transfer knowledge to and from team-mates.
- Ability to own a small project and work productively without having everything spelled out.
- Ability to work from a requirements document or storyboard.
- Architect software in a modular fashion to support scalable, reusable features.
- Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#.
- Desire to learn new skills on the job and continuously improve skillset.
- Develop rich interactive prototypes that can integrate with our surgical robots.
- Apply good software engineering practices to write elegant, maintainable, reusable code.
- Unit-test code for robustness and reliability.
- BS in computer science or related fields. MS or higher a plus.
- 5+ years of real-world experience developing and shipping Unity-based applications or video games.
- Experience developing for XR technologies and devices like the Meta Quest, Hololens, Apple Vision Pro.
- Experience working with XR SDKs like MRTK, Meta SDK, VRTK, XR Toolkit, OpenVR.
- Strong knowledge and understanding of C#, OO programming paterns, and software Architecture.
- Ability to self-test, debug and verify own work before handing off to QA.
- Strong knowledge of using Git for source control, branching, and PRs.
- Great communication skills and ability to excel in a collaborative team environment.
- Ability to create UI/UX assets in Unity.
- Strong knowledge of 3d Math and physics.
- Experience writing graphics shaders in Unity.
- Experience programming in other languages like Python, C++.
- Experience developing android applications in Java or Kotlin and using ADB.
- Experience in creating and using animated 3D models.
- Experience deploying Unity apps to an app store such as: Meta Store, Steam, Apple, or Android.
- Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma, PhotoShop, Substance Painter, Zbrush, and Maya.
- Familiarity or experience developing for other game engines like Unreal, Godot, Lumberyard, Source.
- Experience in front-end web technologies.
- Experience in website/mobile app UI & UX design.
Key Skills
Ranked by relevance
unity
prototypes
android
excel
3d
photoshop
blender
python
kotlin
figma
godot
java
git
ui
ux
c
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- Posted
- Apr 15, 2025
- Type
- Contract
- Level
- Mid-Senior
- Location
- Sunnyvale
- Company
- eTeam
Industries
IT Services
IT Consulting
Categories
Engineering
Information Technology
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