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Meta

Research Scientist Intern, Machine Learning, Character Animation (PhD)

Meta
Switzerland · Full-time · Internship

The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people communicate across vast distances so our roles focus on developing user-friendly tools for expressive character creation and animation. Our internships are twelve (12) to twenty four (24) weeks long and we have various start dates throughout the year.Research Topics:* Character animation synthesis, editing, retargeting, and stylization* Hand drawn figure analysis, manipulation, and generation* Reinforcement learning and physics-based control for character animation* Efficient and realistic physics simulation and modeling of human motion* Novel input and interfaces for motion synthesis, control, and editing* Evaluation of avatar systems* Human motion reconstruction, prediction, and analysis

Research Scientist Intern, Machine Learning, Character Animation (PhD) Responsibilities:

  • Prototyping, building, and analysis of novel research ideas
  • Design and execution of algorithms and/or conduct and analysis of experiments
  • Collaboration with and support of other researchers across various disciplines
  • Communication of research agenda, progress and results

Minimum Qualifications:

  • Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Computer Vision, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields
  • Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment
  • Experience and familiar with technical character animation (joint hierarchies, skinning, motion models, inverse kinematics, numerical optimizations etc.)
  • 2+ years of experience with any of Python/pytorch, C/C++, C#/Unity

Preferred Qualifications:

  • Intent to return to degree-program after the completion of the internship
  • 2+ years experience with character animation and/or physical simulation
  • Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, self-supervised learning, computer vision, 2D generative modeling, physics simulator, developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, building VR applications
  • Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH/Asia/TOG, SCA, Eurographics, TVCG, TAP/SAP, CHI, UIST, IEEE VR, MIG, CVPR, ICCV, ECCV, ICRA, IROS, ICLR etc.
  • Interpersonal skills: cross-group and cross-culture collaboration

About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Key Skills

Ranked by relevance

animation computer vision machine learning 2d simulation blender unity 3d
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Posted
Apr 15, 2025
Type
Full-time
Level
Internship
Location
Zurich
Company
Meta

Industries

Technology Information Internet

Categories

Other

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