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Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
The Senior Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.
Your Responsibilities
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
- Please note, this position will require a hybrid onsite presence in either our Orlando FL or Victoria BC, Canada location*
The Senior Gameplay Engineer will be responsible for designing and implementing networked game mechanics and technology to support those mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the multiplayer challenges represented by a fast paced, low input latency, responsive, contact sports game.
Your Responsibilities
- Architect and implement strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, designers and artists.
- Work with engineering teams to identify and implement core real time networking systems and gameplay features.
- Technical oversight of your team members' contributions.
- Actively share domain knowledge, teach and mentor engineers within their team.
- Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
- Own features and collaborate with team members to solve problems efficiently.
- 10+ years experience in software development with a strong C++ focus.
- Shipped multiplayer action games as a key contributor in networked game mechanics and technology, such as: shooters, melee combat, sports or sports adjacent.
- You understand the tradeoffs between the various approaches of latency mitigation in multiplayer games, and their applications and shortcomings.
- Advanced debugging skills applicable to client/server multiplayer games.
- Experience developing in and debugging multi-threaded/concurrent architectures.
- Pragmatic approach to problem solving.
- Experience with Visual Studio and knowledge of the debugging tools.
- Shipped fast paced multiplayer melee combat game or similar.
- Experience with network architecture of MMO games.
- Experience working with Microsoft, Sony, or Nintendo game consoles.
- Experience working with iOS and Android.
- Experience with developing large scale multiplayer games.
- Experience with Frostbite, Unreal or Unity or other game engine.
- Passion. You love programming and are always looking to learn more and hone your craft.
- A sense of humility and ability to thrive in a team environment. You look for help when you're stuck and you want to help your teammates when they need it.
- A knack for managing your time. You know when to go deeper on a task versus recognizing that it's time to get 'er done and move on to the next thing. Quality is important, but so is speed!
- Drive to execute. Projects you've worked on in the past (personal or professional) got finished, and got finished properly... and it had a lot to do with you.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) * $133,400 - $193,200 CAD
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Key Skills
Ranked by relevance
responsive
unity
ios
c
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- Posted
- Apr 22, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Victoria
- Company
- EA SPORTS
Industries
Computer Games
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
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Senior Automation Engineer | Minecraft Blast, New Games
2026-05-28
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Not Applicable
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Engineering
View Job Details
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Senior Automation Engineer | Minecraft Blast, New Games
2026-05-26
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View Job Details
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Senior Automation Engineer | Minecraft Blast, New Games
2026-05-26
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