AUTOMOTIVE PROJECT
REMOTE WORK. LOCATION IN ROMANIA NEEDED
- Project Description:
-We are passionate about transforming lives through cutting-edge technology, enriching industries, communities, and the world. Our mission is to create exceptional products that drive next-generation computing experiences, serving as the foundation for data centers, artificial intelligence, PCs, gaming, and embedded systems.
-At the core of our mission lies a culture of innovation. We challenge boundaries to solve some of the world's most critical problems. We are committed to execution excellence, fostering a culture of openness, humility, collaboration, and inclusivity, valuing diverse perspectives along the way.
-Join our high-impact Graphics & Rendering Team, where we focus on developing and optimizing real-time and offline rendering pipelines using Unreal Engine and Blender. You'll contribute to the core technology stack behind cinematic visuals, procedural content, and physically-based rendering workflows. Our work spans across real-time game engines, in-house DCC toolchains, and shader pipelines. We value deep technical understanding and creative problem-solving applied to modern rendering challenges.
- Responsibilities:
-Design, implement, and optimize rendering features and shaders in Unreal Engine and Blender
-Extend and customize rendering pipelines for both real-time and offline use cases
-Write HLSL shaders and integrate them with the graphics pipeline
-Work closely with artists and technical directors to deliver visually compelling, performant results
-Develop tools and automation scripts in Python to improve artist workflows
-Interface with graphics APIs (DirectX, Vulkan) to build platform-agnostic solutions
-Conduct performance analysis and profiling of GPU-heavy features
- Mandatory Skills Description:
-Strong C++ development skills (5+ years ideal in a production setting)
-Solid experience with rendering engines - specifically Unreal Engine and Blender
-Proficiency in shader development (HLSL) and good understanding of shader pipelines
-Solid experience with modern Graphics APIs - DirectX12 and/or Vulkan
-Scripting experience in Python
-Deep understanding of graphics fundamentals: lighting models, material systems, shading, rasterization, post-processing, etc
- Nice-to-Have Skills Description:
-CUDA
- Languages:
-English: B2 Upper Intermediate
Key Skills
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- Posted
- May 05, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Romania
- Company
- Luxoft
Industries
Categories
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