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Smart Infratech is seeking a hands-on XR/Unity Developer Intern to help us build immersive visualization tools for civil infrastructure. You’ll work with our engineering team to pull 3D CAD models from our web platform into Unity, geo-reference them in real-world space, overlay live data layers, and prototype AR/VR experiences for Oculus Quest and HoloLens.
- Unity Integration of CAD Models:
- Import glTF/GLB (or FBX) exports of reservoir and infrastructure models into Unity.
- Optimize meshes (LODs, texture atlasing) for smooth performance on Oculus and HoloLens.
- Geo-referencing & Mapping in Unity:
- Use a Unity mapping SDK (e.g. Mapbox Unity SDK or Cesium for Unity) to position models at correct latitude/longitude.
- Handle coordinate transforms so the model aligns with real-world terrain.
- Data-Driven Overlays:
- Integrate REST/WebSocket APIs from our Node/Express backend to stream tabular data and sensor feeds.
- Dynamically spawn Unity GameObjects or UI canvases (popups, heatmaps, labels) linked to model features.
- XR Interaction & UI:
- Implement gaze, hand-tracking, and controller interactions using MRTK (Mixed Reality Toolkit) and the Oculus Integration SDK.
- Build intuitive in-XR menus and tooltips for navigation, data toggles, and reports.
- Prototype & Iterate:
- Rapidly prototype WebXR proof-of-concepts to validate ideas in browser XR (Oculus Browser, HoloLens Edge).
- Transition successful demos into native Unity builds deployable on Quest and HoloLens.
- Collaboration & Documentation:
- Participate in Agile sprints—demo progress weekly, document your Unity scenes and scripts, and collaborate via Git.
- Pursuing a degree in Computer Science, Game Development, Civil/Structural Engineering, or related field.
- Solid C# skills and familiarity with Unity3D fundamentals (scenes, prefabs, scripting).
- Experience importing and optimizing 3D assets (glTF, FBX) for real-time applications.
- Basic understanding of RESTful APIs and JSON data handling in Unity (UnityWebRequest).
- Comfortable with Git and command-line workflows.
- Experience with Mixed Reality Toolkit (MRTK) for HoloLens.
- Familiarity with the Oculus Integration SDK and Quest development.
- Knowledge of geospatial SDKs in Unity (Mapbox Unity SDK, Cesium for Unity).
- Exposure to glTF utility packages in Unity (Khronos Group importer).
- Basic understanding of BIM formats (IFC) or Civil 3D automation.
- Duration: 3–6 months (with potential for extension/full-time)
- Commitment: 40 hrs/week
- Location: on-site at Smart Infratech HQ
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