3D Technical Artist
3D and Technical Artist

Generalist 3D Artist with experience in both organic and hard surface modeling,

sculpting, and integration across various game engines. The ideal candidate will possess

a keen eye for design and a strong technical background.

Key Responsibilities:

  • Collaborate with designers and other artists to establish project requirements

and timelines.

  • Work with other areas to address and resolve asset-related issues.
  • Develop prototypes and concept models to communicate ideas and design

intent.

  • Create high-quality 3D models, including both organic and hard surface assets.
  • Sculpt detailed assets.
  • Refine and optimize meshes for real-time applications.
  • Perform retopology and optimization of meshes to ensure performance in

pre-rendered animation, real-time, or simulation environments.

  • Conduct performance profiling and optimization to maintain frame rates and

visual fidelity.

  • UV map and texture 3D models with attention to detail.
  • Create materials and shaders for various projects.
  • Light different scenes effectively.
  • Animate assets as required.
  • Create and implement particle effects and simulations.
  • Render stills and animations.
  • Handle post-processing tasks.
  • Ensure the quality of every piece produced.
  • Mentor junior artists and provide constructive feedback on their work.

Experience Requirements:

  • Proven experience working with various file formats and migrating assets

between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.

  • Experience preparing, integrating, and optimizing assets for game engines,

including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new

engines as needed.

  • Experience with virtual reality (VR) or augmented reality (AR) projects.
  • Experience with rigging and skinning characters for animation.
  • Familiarity with real-time rendering techniques and optimization strategies.
  • Familiarity with cross-platform development and optimization for various devices.

Technical Skills:

  • Familiarity with game development pipelines and workflows.
  • Proficiency in creating efficient UV layouts and understanding texture atlasing.
  • Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
  • Experience with Marvelous Designer or Clo3D.
  • Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance

Sampler.

  • Competence in Photoshop and Illustrator.
  • Familiarity with After Effects and Premiere.
  • Experience with Unity, Unreal, and the Omniverse Suite

Post Date
2025-05-12
Job Type
-
Employment type
Contract
Category
Design, Art/Creative, , Information Technology
Level
Entry
Country
Brazil
Industry
Software Development ,
FS Studio*******