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Next Great Challenge Is Coming
We are looking for a highly skilled and talented artist with experience as a Lead Artist on projects involving 3D realistic environments or hard surface modeling. You will be responsible for leading a team of talented artists on high-profile projects and will be a key member of our creative force – setting the artistic vision, upholding the highest quality standards, and guiding your team through every stage of the production pipeline.
If you're a proactive team player who leads by example and is driven by both results and development – Room 8 Studio is ready to welcome you.
Superpowers
you have are
- 1+ years of experience as a Lead Artist, with a strong portfolio in 3D realistic environments or hard surface assets;
- Strategic mindset with a drive to grow both your team and the broader creative division;
- Deep knowledge of the game industry, modern art pipelines, and production standards;
- Strong artistic taste, with an eye for quality, consistency, and detail;
- The ability to evaluate creative work objectively and provide constructive, actionable feedback;
- Proven organizational and time management skills—able to juggle multiple tasks, prioritize effectively, and meet deadlines;
- A collaborative spirit and clear communicator who thrives in fast-paced, cross-functional teams;
- Upper-Intermediate+ level of English proficiency, both written and spoken, for smooth communication and documentation;
- Proficiency in high-poly sculpting (ZBrush), modeling (3ds Max or Maya), UV unwrapping and packing, and modular asset creation workflows;
- Strong skills in texturing with Substance Painter, material authoring in Substance Designer, and working with tileable textures, trimsheets, multiple UV channels, and vertex painting;
- Experience importing assets and setting up materials in game engines (Unreal Engine 5, Unity, or Lumberyard), along with the ability to interpret and enhance concept art into production-ready assets.
if you have
- Good knowledge of pipelines for vegetation creation.
studio, you will
- Lead projects for console and PC in the realm of 3D realistic environments;
- Complete assigned tasks within the estimated time frame and deadlines, adhering to the reference and technical specifications provided by the client;
- Collaborate with the Art Producers and other specialists involved in project realization;
- Participate in estimation calculations of new projects and tests;
- Ensure the quality of the artists’ work within the team;
- Assist in resolving artistic and technical issues within the team;
- Organize the team’s work according to project requirements and specific tasks’
- Create technical specifications and guidelines;
- Model photorealistic environments and hard surface assets for games based on provided concepts and references, following guidelines;
- Create clean, low-resolution game topology, optimal UV’s mapping, and texture baking (normal, AO, etc.);
- Texture photoreal environment and hard surface assets;
- Work with game engines;
- Final assembly in accordance with the requirements (scenes, files, naming, etc.);
- Research new programs and techniques that are emerging on the market.
get even more!
- competitive financial reward (yes, we are fair enough),
- challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses),
- health insurance, paid vacation and sick leave,
- culture of diversity & inclusion to unite the most outstanding talents,
- community of people who understand your game passion.