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Intetics Inc., a global technology company providing custom software application development, distributed professional teams, software product quality assessment, and "all-things-digital" solutions, is seeking a highly skilled and experienced Unity/Rendering Engineer to join our dynamic team.
This client is a California-based game development studio focused on building a next-generation cloud-native MMO. Founded by industry veterans, the team combines deep experience in multiplayer world design, storytelling, and large-scale systems. Their mission is to create immersive, player-driven virtual worlds with innovative technology and a strong emphasis on social interaction and exploration.
Essential Job Functions
This client is a California-based game development studio focused on building a next-generation cloud-native MMO. Founded by industry veterans, the team combines deep experience in multiplayer world design, storytelling, and large-scale systems. Their mission is to create immersive, player-driven virtual worlds with innovative technology and a strong emphasis on social interaction and exploration.
Essential Job Functions
- Individual contributor on front-end Unity game engine code and components
- Define complexity and scope of work related to on-going sprints on assigned projects
- Perform pull-requests and other peer reviews of submitted code
- Collaborate with other software engineers in the rendering implementation approaches for front-end clients
- Develop rendering code, shaders, and related tools such as asset pipelines
- Profile and optimize rendering performance in-game
- Demonstrate sprint deliverables to peers and stakeholders
- Experience level: 5+ years of experience using C# to make production-ready, scalable software
- Education level: Bachelor's Degree in Computer Science or a related field, or equivalent experience
- Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math including linear algebra and trigonometry
- Experience with performance and debugging tools such as Visual Studio and RenderDoc
- Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers
- Familiarity with massive multiplayer online game development and production cycles, including the development of internal world-building tools
- Ability to prioritize a variety of tasks in a manner that enables timely completion.
- A passion for video games
- Experience with multiplayer online games
- Experience with asset streaming concepts and methods
- Working knowledge of art tools and APIs such as Maya and Mel
- Familiarity with development of assets for multiple target platforms including mobile
- Experience with Entity-Component-Systems based architectures such as DOTS is a considerable plus
Key Skills
Ranked by relevance
unity
storytelling
cloud
3d
c
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- Posted
- May 14, 2025
- Type
- Full-time
- Level
- Entry
- Location
- Ukraine
- Company
- Intetics
Industries
IT Services
IT Consulting
Categories
Engineering
Information Technology
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3 roles aligned with this opportunity
View Job Details
Related
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View Job Details
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View Job Details
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