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Company Description
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
Job Description
As an Open World Level Designer, you will be responsible for designing, scripting, and optimizing areas and systems within the game to meet the director's vision and enhance player engagement. You will collaborate with various teams to deliver high-quality open-world experiences.
Your daily tasks:
What we can offer:
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
Job Description
As an Open World Level Designer, you will be responsible for designing, scripting, and optimizing areas and systems within the game to meet the director's vision and enhance player engagement. You will collaborate with various teams to deliver high-quality open-world experiences.
Your daily tasks:
- Owning areas of the game and delivering them to a high quality.
- Designing in-game communities and open world activities that align with the director's vision.
- Prototyping/scripting encounters and refining the gameplay feel for specific open-world systems, then integrating them into the game.
- Writing clear and consistent design documents for game mechanics and systems, ensuring they are fun and satisfying.
- Working closely with departments such as Programming, Animation, Modeling, Art, Quest, and Level Design.
- Creating an environment that encourages open dialogue and fosters new creative ideas.
- A minimum of 2 years of experience as an open world, level, or game designer.
- Experience in designing open-world content.
- Knowledge of various visual scripting tools/languages.
- Having experience or willingness to work with simple scripts connected with open world system like population and encounters.
- Positive attitude and proactive approach.
- Good command of English, as we operate entirely in English.
- Passion for video games, with knowledge of the latest titles and trends, especially in Open World sRPG.
- Experience in shipping AAA titles, ideally with at least one shipped Open World RPG.
- Experience in level design.
What we can offer:
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- A constant stream of company newsletters, PR & project updates so you will always be in the know.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).
Key Skills
Ranked by relevance
storytelling
animation
designer
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- Posted
- May 17, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Warsaw
- Company
- Techland
Industries
Computer Games
Categories
Design
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Game Designer
2026-04-11
Full-time
Mid-Senior
Poland
Computer Games
Art/Creative
View Job Details
Related
Junior Game Designer
2026-04-10
Full-time
Entry
Poland
Computer Games
Art/Creative
View Job Details
Related
Senior Animator
2026-04-09
Full-time
Associate
Poland
Computer Games
Design