Track This Job
Add this job to your tracking list to:
- Monitor application status and updates
- Change status (Applied, Interview, Offer, etc.)
- Add personal notes and comments
- Set reminders for follow-ups
- Track your entire application journey
Save This Job
Add this job to your saved collection to:
- Access easily from your saved jobs dashboard
- Review job details later without searching again
- Compare with other saved opportunities
- Keep a collection of interesting positions
- Receive notifications about saved jobs before they expire
AI-Powered Job Summary
Get a concise overview of key job requirements, responsibilities, and qualifications in seconds.
Pro Tip: Use this feature to quickly decide if a job matches your skills before reading the full description.
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a build engineer to join the team and help us in crafting the high caliber games our fans have come to expect.
Responsibilities
- You are responsible to maintain, optimize, own the full build toolchain of our proprietary engine for various platforms (PC, Mac, consoles)
- Analyze and build processes to identify bottlenecks and implement strategies to reduce build times and improve efficiency
- Develop, maintain, profile and organize our CMake configuration
- Maintain 3rdParty library toolchain
- Manage compilers, linkers, and other development tools
- Co-manage CI/CD pipelines using Jenkins, with the DevOps team.
- Complete all tasks in a timely manner and to a consistent high quality standard.
- Create and maintain comprehensive documentation for build processes and tools
- Educate team members on build procedures and updates
- Show strong passion for delivering the highest quality work
- Communicate in English
- Bachelor’s degree in Computer Science, Software Engineering, or a related field (or equivalent experience)
- Strong C++/C# skills. Deep understanding of optimizing, compiling and linking C/C++/CLI/C# code
- Deep knowledge of msbuild, clang, cmake or similar
- Proficient in scripting languages like Python
- Proven experience as a Build Engineer or similar role in the game industry
- Good spoken/written English (Upper-Intermediate or higher)
- Experience with a wide range of CPU profiling tools
- Experience with analyzing compilation and linker timings
- Knowledge of modern game production process
- Familiarity with .NET Compiler Platform and Roslyn integration