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Tailored Management

Unity software engineer

Tailored Management
United States · Contract · Associate

Note: Only candidates authorized to work in the U.S. without sponsorship are eligible. No C2C (Corp-to-Corp) arrangements.


Job Title: Unity Software Engineer

Location: Redmond, WA (Onsite)

Duration: 12+ Months (Extendable)

Pay Rate: $80–$85/hr on W2

Job Description:

We are seeking a Unity software engineer to help with data collection tooling for large scale data collection efforts for AR/VR headsets. This is an opportunity to work on early versions of consumer hardware on cutting edge technology involving cameras and natural user interfaces. This role will also support camera and illuminator calibration for prototype devices.


Job Responsibilities:

  • Building and maintaining a Unity built User Experience application for Data Collections
  • Supervise the installation and configuration of new AR/VR systems and testing software to meet the user study needs
  • Design and implement tools for data collection and annotation, including:
  • Controlling the camera exposure and gain on mobile device (VR and/or AR headset)
  • Capturing image stream and metadata
  • Automatic upload to database
  • Run evaluations to automatically verify the quality of data collected from large scale data collections, flagging cases for principal investigators to check
  • Provide documentation of usage of tools for external vendors
  • Implement data capture script for collection of camera images
  • Work collaboratively with the Mechanical Engineers on fixturing the prototype device in the calibration station
  • Modify existing calibration algo to consume the collected images and produce calibration parameters in specified format
  • Implement a test to validate calibration quality


Key Responsibilities:

  • Develop and maintain Unity-based applications for AR/VR data collection
  • Design and implement tools for image capture, camera control, and metadata management
  • Automate upload and evaluation of collected data
  • Document tool usage for external vendors
  • Support calibration tasks with mechanical engineers
  • Modify and implement calibration algorithms and validation tests


Required Skills:

  • 3+ years experience coding in C#
  • Proficient in Unity Engine and C#
  • Knowledge of Android OS, especially graphics and performance
  • Experience in game or game engine development with Unity3D
  • Virtual Reality experience
  • Creativity, verbal and written communication skills and problem-solving ability are required.
  • Verbal and written communication skills; communication across teams including engineers and researchers
  • Ability to work independently and manage one’s time.


Must Have Skills:

  • Device calibration , coding- python and C++
  • Data collection software- thought processing tools, amongo DB
  • Pre and post processing and cloud management of image data


Preferred Skills:

  • C++, OpenCV, 3D math, OpenGL/DirectX
  • UI/UX or design experience


Good to Have Skills:

  • Image and video sequence data, large scale long video sequence date
  • Quality assurance – image data

Key Skills

Ranked by relevance

unity android python cloud 3d
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Posted
May 30, 2025
Type
Contract
Level
Associate
Location
Redmond

Industries

IT Services IT Consulting Social Networking Platforms Computer Games

Categories

Engineering Research

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