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Who We Are
At Jollify Games we don’t just ship apps; we launch worlds. Our studio is helmed by an industry veteran whose résumé includes AAA blockbusters, so craft and polish are non-negotiable. If you thrive on pushing polygons, particles, and pixels to their limits, read on.
What You Will Do
- Animate 2D characters, props, and UI using Spine, including rigging, IK, and mesh deformation.
- Design and implement dynamic 2D VFX (hit sparks, spell effects, UI glows, etc.) using flipbooks and sprite sheets.
- Integrate animations and VFX into Unity (URP), working closely with developers to ensure smooth performance.
- Optimize assets for mobile; reducing overdraw, batching smartly, and minimizing texture use.
- Build reusable animation and FX templates to support faster iteration across the team.
- Iterate quickly based on feedback and gameplay needs to enhance responsiveness and visual clarity.
Who You Are
- Expert - highly skilled in Spine animation, from rigging and IK systems to mesh deformation and expressive motion.
- Dynamic - capable of crafting punchy 2D VFX like hit sparks, spell effects, UI glows, and atmospheric loops that amplify gameplay.
- Gameplay-focused - every animation and FX you create enhances clarity, responsiveness, and player immersion.
- Experienced - comfortable animating characters, props, UI, and backgrounds in Spine and integrating them directly into Unity.
- Stylized - fluent in flipbook FX and sprite-based animation, with a strong sense of timing and visual flair.
- Iterative - quick to prototype, responsive to feedback, and always exploring new creative solutions.
- Collaborative - work hand-in-hand with developers and designers to ensure seamless visuals and performance in Unity (URP).
- Optimized - skilled at creating mobile-friendly assets by minimizing overdraw, reducing texture size, and batching smartly.
- Efficient - able to build reusable animation and FX templates that streamline team workflows.
- Communicative - confident in English, open to critique, and clear when discussing visual direction or technical needs.
- Feel-driven - obsessed with game feel, timing, and those subtle details that make an animation truly satisfying.
Requirements
- 2+ years of experience in 2D game animation and VFX.
- Advanced proficiency in Spine 2D.
- Strong grasp of core animation principles (timing, squash & stretch, follow-through, etc.).
- Proficiency in After Effects and flipbook-based FX workflows.
- Familiarity with Unity, including VFX integration and particle systems.
- Experience with game UI animation
- Working knowledge of Photoshop for preparing animation assets
- Excellent understanding of performance optimization for mobile games
- Solid English skills: able to explain and defend creative choices clearly
- You actively play games and think critically about why they feel great
Bonus Points
- Experience with Unity VFX Graph or Shader Graph
- Background in illustration, concept art, or 2D visual development
- Understanding of 2D lighting, normal maps, or stylized shader techniques
- Interest in UX animation and gameplay feedback loops
What We Offer
- Competitive salary based on experience
- Calm, central office in Altunizade
- Private health insurance, lunch card and transport support
- Small teams, high creative ownership as your work directly shapes the game
- Growth opportunities - mentorship budget and conference passes
- Zero-crunch culture - we respect your time and your craft
Hiring Process
- Intro Call - 20-minute chat to align expectations.
- Art Challenge - a short test focused on your strongest discipline (3D, FX, or animation).
- Team Interview - meet artists, designers, and engineers; discuss workflows and fit.
- Offer - we agree on terms and hand you your key to the build server.