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SoTalent

Senior Unity Engineer

SoTalent
United Kingdom · Full-time · Mid-Senior

Position: Senior Unity Engineer

Location: London, Middlesex

Hours: 37.5 hours per week

Pay Rate: Competitive / TBD

Overview

This is an exciting opportunity to help redefine how sports are experienced. Using a cutting-edge, AI-driven platform, we're creating live sports experiences that are immersive, personalised, and interactive—letting fans choose their angles, engage with the game, and participate across any device.

As a Senior Unity Engineer, you'll be instrumental in crafting the visual language for this new form of entertainment. Working closely with real-time data, cinematic tools, and a multidisciplinary team, you’ll help deliver compelling, next-generation sports content that engages audiences like never before.

If you’re a creative problem solver with a hands-on approach and a passion for prototyping, this role is made for you.

Key Responsibilities

  • Build real-time interactive experiences in Unity with a strong emphasis on camera systems, visual storytelling, and user engagement
  • Design and implement cinematic camera systems using Cinemachine and Timeline
  • Work with lighting, shaders, animation, and VFX to produce polished, immersive scenes
  • Collaborate with artists, designers, and engineers to prototype and iterate rapidly
  • Contribute creatively to projects—helping define framing, pacing, and emotional tone
  • Optimise content for performance across a variety of platforms, including lower-end devices
  • Integrate with real-time data, APIs, and backend systems as needed
  • Participate in all stages of the creative pipeline, from concept to final build

What You’ll Bring

  • Proven Unity development experience across multiple platforms (e.g. mobile, PC, WebGL, TV)
  • Strong foundation in 3D animation, visual effects, or digital media production
  • Expertise in Unity’s camera tools, especially Cinemachine and Timeline
  • Deep understanding of lighting, post-processing, and shader optimisation, particularly in URP
  • Experience using Shader Graph or custom HLSL for shader development
  • Hands-on, iterative approach to development—ideally with a history of prototyping (e.g. game jams, personal projects)
  • Strong collaborative mindset, able to work across creative and technical teams

Nice to Have

  • Familiarity with backend or data-driven technologies (e.g. GraphQL, Pub/Sub)
  • Experience with audio design, spatialisation, or implementation tools

Benefits & Perks

  • Access to innovative tech and creative environments
  • Exclusive discounts on entertainment products and services
  • Private healthcare and a generous pension scheme
  • Opportunities for personal growth, training, and professional development
  • Hybrid working model with flexible home/office arrangements
  • Access to onsite amenities including restaurants, gym, cinema, and more

Key Skills

Ranked by relevance

unity prototyping animation 3d animation storytelling graphql webgl hlsl vfx ai 3d
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Posted
Jun 05, 2025
Type
Full-time
Level
Mid-Senior
Location
London Area
Company
SoTalent

Industries

Broadcast Media Production Distribution Entertainment Providers

Categories

Engineering

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