-
View all jobs
Do you dream of shaping entire galaxies and crafting deeply engaging gameplay mechanics? Join PDS Green and take the lead in building immersive experiences where your expertise defines the rules of the universe. Here, the sky is not the limit. It is just the beginning.
Your mission
As a senior gameplay programmer, you will work closely with designers, artists, and fellow engineers to develop systems and features that define the player experience. Using C++, you will tackle complex technical challenges and take ownership of core gameplay systems. You are expected to plan and manage your work independently while also contributing to the technical direction of the team.
Key-responsibilites
Requirements
As a person, you are positive and dedicated. You enjoy tackling complex challenges and continuously strive to grow both individually and as part of a team. An interest in strategy games, especially Paradox's grand strategy titles, is a strong plus.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Your mission
As a senior gameplay programmer, you will work closely with designers, artists, and fellow engineers to develop systems and features that define the player experience. Using C++, you will tackle complex technical challenges and take ownership of core gameplay systems. You are expected to plan and manage your work independently while also contributing to the technical direction of the team.
Key-responsibilites
- Design, implement, and maintain performant and stable C++ systems with a focus on gameplay, AI, networking, UI, and optimization.
- Take ownership of complex features from concept to final implementation, collaborating closely with designers and artists.
- Contribute to technical direction, code quality, and team practices through reviews and knowledge sharing.
Requirements
- Solid professional experience with C++ and strong debugging skills.
- Several years of experience in game development, with a track record of contributing to shipped titles.
- Proven ability to work independently, estimate tasks effectively, and take ownership of complex systems.
- Collaborative mindset and experience working closely with both technical and non-technical team members.
- Comfortable communicating in English, both written and spoken.
As a person, you are positive and dedicated. You enjoy tackling complex challenges and continuously strive to grow both individually and as part of a team. An interest in strategy games, especially Paradox's grand strategy titles, is a strong plus.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Key Skills
Ranked by relevance
c
ai
ui
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Senior UI Programmer – 7 Days to Die
2026-05-26
Full-time
Mid-Senior
Canada
Computer Games
Engineering
View Job Details
Related
Senior Software Engineer
2026-05-25
Full-time
Not Applicable
Spain
Computer Games
Engineering
View Job Details
Related
Senior Automation Engineer | Minecraft Blast, New Games
2026-05-26
Full-time
Not Applicable
Sweden
Computer Games
Engineering
Login to Apply
- Posted
- Jun 12, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Stockholm
- Company
- Paradox Interactive
Industries
Computer Games
Categories
Engineering
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Senior UI Programmer – 7 Days to Die
2026-05-26
Full-time
Mid-Senior
Canada
Computer Games
Engineering
View Job Details
Related
Senior Software Engineer
2026-05-25
Full-time
Not Applicable
Spain
Computer Games
Engineering
View Job Details
Related
Senior Automation Engineer | Minecraft Blast, New Games
2026-05-26
Full-time
Not Applicable
Sweden
Computer Games
Engineering