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NeoRonin Interactive

Technical Artist

NeoRonin Interactive
Portugal · Full-time · Entry

🚀 Position: Technical Artist – Neoronin Interactive

📍 Location: Remote Europe – Preferably in Portugal

Contract Type: Full-Time

💰 Salary: Based on experience


NeoRonin Interactive is a young video game development company focused on crafting hardcore games — experiences that respect the player’s intelligence and time investment.


We aim to deliver deep, complex, and challenging gameplay that demands dedication and rewards mastery. Our mission is guided by a clear set of principles: prioritizing core gameplay, embracing complexity, and targeting a committed audience that values skill-based progression and meaningful challenge.


We are currently developing an operational and tactical combat simulation set in a stylized vision of future warfare — blending realistic systems with bold design choices. To help us bring this vision to life, we are looking for a skilled Technical Artist to bridge the gap between art and programming, ensuring efficient content integration and optimized visuals in our project.


Responsibilities


• Collaborate with artists and programmers to ensure efficient asset integration in Unreal Engine for multiple platforms such as Windows and iOS.

• Develop and maintain shaders, materials, and VFX.

• Create and maintain tools to support the art pipeline.

• Optimize art assets and visual effects to ensure performance and memory efficiency based on performance profiling on target platforms.

• Assist in creating efficient workflows for importing and managing assets.

• Troubleshoot visual and performance issues related to art and rendering.

• Help define technical standards and best practices for asset production and implementation.

• Work closely with VFX, animation, and UI teams to support and improve visual consistency.

• Create scripts, tools, and Blueprints to automate and improve processes within the engine.

• Act as a technical advisor for the art team on limitations and engine capabilities.


Requirements


• 5 years of professional experience as a Technical Artist or in a similar role in game development.

• Strong understanding of Unreal Engine, including materials, shaders, Blueprints, and asset pipelines.

• Experience working with shaders and VFX.

• Experience with other platforms like mobile development or console - Nice to have.

• Solid knowledge of 3D art tools (e.g., Blender, Maya, 3ds Max) and integration workflows.

• Experience in performance optimization (draw calls, texture memory, LODs, etc.).

• Familiarity with scripting (HLSL, Python, or similar) is a plus.

• Understanding of rendering systems, lighting, and VFX in real-time engines.

• Problem-solving mindset and attention to technical detail.

• Ability to collaborate with multidisciplinary teams.

• Fluent English (written and spoken).


Soft Skills Requirements


• Excellent communication and collaboration skills.

• Strong organization and task management.

• Team-oriented mindset with an understanding of artistic and technical constraints.

• Proactive approach to identifying and solving pipeline issues.

• Adaptability to changing requirements and feedback.

• Ability to work remotely while maintaining consistent communication.


What We Offer


• Above-average salary for the Portuguese market.

• Flexible remote work options.

• A dynamic and challenging environment, with innovative and ambitious projects.

• Significant growth opportunities, including the potential to take on leadership roles in the future.


Application Process

The selection process consists of two interview stages:

1. Personal Interview – To evaluate your motivation, profile, and soft skills, and to introduce you to our project.

2. Technical Interview – To assess your technical expertise and discuss the challenges of the role.

If you’re excited to shape the visual backbone of our combat simulation experience, send your portfolio and CV to [email protected] with the subject: “Technical Artist”.

Note: Applications sent via LinkedIn may not be considered.


Join us on this long-term journey and help us create unique and inspiring universes! 🚀

Key Skills

Ranked by relevance

unreal engine simulation vfx technical expertise animation blender 3ds max python hlsl ui 3d
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Posted
Jul 15, 2025
Type
Full-time
Level
Entry
Location
Portugal

Industries

Computer Games

Categories

Design Art/Creative Information Technology

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