Our client is hiring: Gameplay Software Engineer II (Contract)
📍 Remote (U.S.) | 📅 6-Month W2 Contract (Possible extensions)
Are you passionate about building immersive gameplay experiences and crafting lifelike NPC behaviors? Join our team as a Gameplay Software Engineer II and help shape the future of interactive 3D environments.
What You’ll Do:
Develop reusable sample code demonstrating NPC behaviors and gameplay systems.
Create both simple and advanced code samples to empower designers and creators.
Write clean, modular, testable code using C#, C++, or TypeScript.
Work independently while collaborating across disciplines in a fast-paced environment.
Apply strong 3D math and modeling knowledge to drive dynamic in-game behavior.
Required Skills:
3–5 years of experience in game development (NPCs, mechanics, interaction).
Strong programming skills in C#, C++, or TypeScript.
Hands-on experience with 3D modeling and applied 3D math (transforms, vectors, quaternions).
Ability to build clean, well-documented, and scalable systems
Familiar with the full software development lifecycle.
Nice-to-Haves:
Experience in similar gameplay roles.
Familiarity with Unity or Unreal Engine.
Understanding of animation tooling and character rigging workflows.
Experience with AI navigation systems (e.g., NavMesh, pathfinding, Recast/Detour).
Proficiency with 3D tools like Blender, Autodesk Maya, or 3ds Max.
Key Skills
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- Posted
- Jul 17, 2025
- Type
- Contract
- Level
- Mid-Senior
- Location
- United States
- Company
- Intelliswift - An LTTS Company
Industries
Categories
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