-
View all jobs
Your Mission
As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community.
Key Responsibilities
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
As Lead Game Designer at White Wolf, you will craft the systems and experiences that define the World of Darkness universe. You will guide the creation of immersive mechanics that integrate deeply with our narrative goals. In partnership with writers, artists, and editors, you will evolve beloved game lines and innovate across new projects, ensuring each release resonates with our global player community.
Key Responsibilities
- Lead narrative design direction and define mechanical vision across product lines
- Create and refine game systems that integrate deeply with narrative goals
- Collaborate with creative leads to maintain design consistency and player accessibility
- Support freelance contributors and guide documentation and iteration processes
- 5+ years in game design, especially with narrative systems
- Proven experience in publishing tabletop RPGs or similar games
- Strong portfolio showcasing system design and narrative integration
- Skilled in leading creative teams and collaborating across disciplines
- Fluent in English
- Familiarity with Adobe Creative Suite, especially InDesign or InCopy
- Experience with Vampire: The Masquerade or other White Wolf properties
- Leadership roles on entertainment or gaming franchises
- Background in both tabletop and digital game design
- Familiarity with international production and localization
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Key Skills
Ranked by relevance
adobe creative suite
designer
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Lead Game Designer
2026-05-24
Full-time
Mid-Senior
Canada
Computer Games
Design
View Job Details
Related
Senior Game Designer
2026-05-23
Full-time
Not Applicable
Sweden
Computer Games
Design
View Job Details
Related
Game Designer
2026-05-27
Full-time
Not Applicable
United Kingdom
Computer Games
Design
Login to Apply
- Posted
- Jul 26, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Stockholm
- Company
- Paradox Interactive
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Lead Game Designer
2026-05-24
Full-time
Mid-Senior
Canada
Computer Games
Design
View Job Details
Related
Senior Game Designer
2026-05-23
Full-time
Not Applicable
Sweden
Computer Games
Design
View Job Details
Related
Game Designer
2026-05-27
Full-time
Not Applicable
United Kingdom
Computer Games
Design