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Ascendion

Level Designer / Gameplay Designer

Ascendion
United States · Full-time · Mid-Senior

About Ascendion :

Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.


Ascendion | Engineering to elevate life

We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:

  • Build the coolest tech for world’s leading brands
  • Solve complex problems – and learn new skills
  • Experience the power of transforming digital engineering for Fortune 500 clients
  • Master your craft with leading training programs and hands-on experience

Experience a community of change makers!

Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.



About the Role:


Job Title: Level Designer / Gameplay Designer

Job Description:

We are looking for an experienced Level Designer that can craft and implement exciting gameplay spaces that push boundaries and engage players. Responsibilities include finalizing shipping levels by adjusting layouts of gameplay spaces, gameplay scripting, setting up and tuning combat encounters, and crafting unique events with engine tools. This person will work with the level design team, gameplay teams, artists, programmers, and partner teams to ensure that cross discipline relationships are respected and a high quality player experience is delivered on time.


Responsibilities:

  • Finalize encounters, scripting, and design of ship quality levels built on the foundation of existing levels.
  • Build gameplay moments such as combat encounters, vignettes, and interactive narrative sequences.
  • Author and review level design documentation.
  • Play test and iterate on level content to ensure delivery at the highest quality.
  • Partner with other level designers to maintain a positive productive working atmosphere.
  • Build and maintain collaborative relationships with all development functions and teams to ensure a best-in-industry production process, player experience, and team environment.
  • Work closely with the art and engineering team to ensure level metrics, budgets, performance targets, and visual targets are met.
  • Write re-useable, readable level scripts that can be handed off and shared with any other designer



Top 3 Hard Skills Required + Years of Experience

  • Minimum 5 years experience creating encounters and campaign events using a text based scripting language (HaloScript, C#, LUA, UnityScript, etc.).
  • Writing communication/documentation Deep understanding of gameplay and level design theories and practices.
  • Minimum 5 years experience with using game editing software (Unreal, Unity, Frostbite, etc.).



Minimum Qualifications & Skills:

  • 10+ years working as a level designer with at least 1 title of shipped that showcases combat/encounter design and scripting experience on a first-person/third-person shooter title.
  • Deep understanding of gameplay and level design theories and practices.
  • Highly proficient in using game editing software (Unreal, Unity, Frostbite, etc.).
  • Experience creating encounters and campaign events using a text based scripting language (HaloScript, C#, LUA, UnityScript, etc.).
  • Excellent writing and communication skills.
  • Passion and knowledge of Halo encounter and campaign design.



Location: Redmond, WA



Salary Range: The salary for this position is between $104,000- $124,000 Annually. Factors which may affect pay within this range may include geography/market, skills, education, experience, and other qualifications of the successful candidate.



Benefits: The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [401(k) retirement plan] [long-term disability insurance] [short-term disability insurance] [5 personal day accrued each calendar year. The Paid time off benefits meet the paid sick and safe time laws that pertains to the City/ State] [10-15 day of paid vacation time] [6 paid holidays and 1 floating holiday per calendar year] [Ascendion Learning Management System]



Want to change the world? Let us know.

Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let’s talk

Key Skills

Ranked by relevance

designer unity lua c cloud
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Posted
Jul 25, 2025
Type
Full-time
Level
Mid-Senior
Location
Redmond
Company
Ascendion

Industries

Technology Information Internet IT Services IT Consulting Computer Games

Categories

Art/Creative Design

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