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microTECH Global LTD

3D Graphics Engine Lead - Finland

microTECH Global LTD
Finland · Full-time · Mid-Senior

As the 3D Graphics Engine Lead Architect, you will be at the forefront of developing and optimizing our high-performance 3D rendering engine. You will lead a team of talented engineers and collaborate with cross-functional teams to ensure the engine meets the highest standards of performance, quality, and innovation. This role is ideal for a visionary leader with deep expertise in real-time graphics and a passion for pushing technological boundaries.


Responsibilities:

Graphics Rendering Development:

- Design and implement advanced rendering techniques (e.g., real-time ray tracing, global illumination, shading models).

- Develop and optimize graphics rendering and pipelines for different PC and mobile platforms (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux)

- Write high-performance code in languages like C++, and GLSL for rendering engine

- Integrate and customize graphics APIs such as Vulkan, OpenGL ES, and Molten VK/Metal.


Performance Optimization:

- Profile and optimize rendering performance to achieve high frame rates and visual fidelity within hardware constraints.

- Implement techniques like level-of-detail (LOD), culling, and texture streaming to improve efficiency.

- Debug and resolve rendering artifacts or performance bottlenecks.


Research and Innovation:

- Stay updated on cutting-edge graphics techniques and hardware advancements (e.g., GPU architectures, new APIs).

- Prototype and integrate emerging technologies like real-time ray tracing, AI-driven upscaling (DLSS), or procedural generation.

- Evaluate and adopt new tools or libraries to enhance visual quality or performance


Cross-Platform Development:

- Ensure graphics engine is compatible across multiple operating systems (HarmonyOS Next, Android, Windows, iOS, MacOS, Linux).

- Adapt rendering techniques to meet platform-specific requirements and constraints.


Collaboration and Leadership:

- Mentor team members, providing guidance on best practices and technical skills.

- Collaborate with cross-functional teams (e.g., gameplay programmers, artists, designers) to align technical solutions with project goals.

- Lead technical discussions and contribute to architectural decisions for graphics rendering


Code Quality and Maintenance:

- Write clean, maintainable, and well-documented code.

- Conduct code reviews to ensure quality and adherence to standards.

- Maintain and refactor existing graphics renderer to support new features or platform


Debugging and Problem-Solving:

- Diagnose and fix complex graphics-related bugs (e.g., shader issues, rendering glitches).

- Use debugging tools like RenderDoc, and other analysis tools to analyze and resolve issues


Project Planning and Scoping:

- Estimate time and resources for graphics-related tasks.

- Contribute to technical design documents and project roadmaps

.

Testing and Validation:

- Develop and run tests to ensure graphics renderer meet performance and quality targets.

- Validate rendering output across different hardware configurations.


Technical Communication:

- Communicate complex technical concepts to non-technical stakeholders.

- Document systems, processes, and workflows for team reference.


Skills and Qualifications:

  • Technical and Programming Skills: Proficiency in C++, graphics APIs (eg. Vulkan, OpenGL, Metal), shader languages (GLSL, HLSL), understanding of game/graphics engine architectures (eg. Unreal, Unity, Godot) and mastering rendering techniques like TAA, Raytracing, Global Illumination etc
  • Math: Strong understanding of linear algebra, 3D geometry, and some physics for realistic rendering.
  • Experience: 10+ years in graphics programming, with a track record of shipped products or significant contributions to commercial or in-house graphics engines
  • Problem-Solving: Ability to tackle complex technical challenges and optimize for performance.
  • Leadership: Experience in mentoring juniors and driving technical initiatives.
  • Language: Excellent oral and written English communication skills

Key Skills

Ranked by relevance

rendering techniques 3d android vulkan opengl glsl ios c unity godot hlsl ai
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Posted
Aug 08, 2025
Type
Full-time
Level
Mid-Senior
Location
Tampere

Industries

Software Development

Categories

Engineering

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