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Technical UI Designer
August 12, 2025
Kyiv/Lviv/Dnipro/Remote
Requirements
Technical UI Designer
August 12, 2025
Kyiv/Lviv/Dnipro/Remote
Requirements
- Excellent communication skills in English (both spoken and written) — daily collaboration with UX
- Designers, UI Artists, and UI Engineers from Epic Games and other partners
- 4–7 years of experience building UI in game engines (preferably Unreal Engine, but other engines are acceptable)
- Experience working on UI across multiple platforms: mobile, web, PC, consoles
- 2+ years of experience regularly shipping updates or new UI features to a live user base
- Solid knowledge of Blueprint, UMG, Slate, and C++ (especially for implementing presentation logic)
- Understanding of memory and CPU constraints for UI; experience with performance optimization
- Ability to debug and profile UI issues quickly and effectively
- Experience working closely with UX, UI Art, and UI Engineering teams
- Strong self-management skills, technical accuracy, and proper documentation habits
- Collaborate with UX and UI teams to translate wireframes and designs into functional UI structures using appropriate widget classes
- Break down features into scalable and reusable UI components (widgets, structures, classes)
- Prototype and implement complex presentation behavior in Blueprint and UMG
- Optimize UI assets and logic for performance, memory, and platform constraints
- Profile and debug UI performance issues using Unreal’s tools and best practices
- Support visual designers by implementing and maintaining presentation logic
- Coordinate with UI engineers to determine what logic should live in Blueprint vs native code
- Contribute to improving documentation, pipelines, and internal UI tooling
- Ensure responsive, well-mapped player input and strong game feel across UI systems
- Unreal Engine as the primary game engine experience
- Familiarity with profiling tools and UI performance optimization techniques
- Knowledge of Slate UI Framework (Unreal)
- Experience working on live games or GaaS projects
- Ability to work across multiple teams and contexts
- Fast hiring and clear process;
- 20 Paid Vacation Days;
- 10 Paid Sick Leave Days;
- Regular salary reviews;
- Personal Development Plan for clear growing of skills;
- Accountant support;
- Comfortable Office Location and the ability to work remotely;
- Corporate English lessons;
- Advanced training: compensation of 50% of the cost of training courses, and video courses;
- Career Path and Mentorship Program;
- Referral internal Program: Active Program with Great Bonuses;
- Community of people who understand your game passion.
Key Skills
Ranked by relevance
ui
ux
unreal engine
responsive
wireframes
c
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- Posted
- Aug 12, 2025
- Type
- Full-time
- Level
- Entry
- Location
- Dnipro Metropolitan Area
- Company
- Pingle Studio
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
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3 roles aligned with this opportunity
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Senior UI Artist | Unannounced title, New Games
2026-05-21
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Senior Technical Artist
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