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Grid Games

Open World Level Designer

Grid Games
Netherlands · Full-time · Entry

We’re an independent AA studio founded by two brothers with a dream; inspired by games like Anarchy Online, Star Wars Galaxies, Neocron and WoW, we’re pushing the bounds of the genre with polished gameplay, vibrant visuals, and a dash of creative ideas never seen before.


With a passion for immersive world building, our fast-growing team of multi-national talent is using Unreal Engine 5 to build a revolutionary MMORPG that blends traditional philosophies with trailblazing innovation.


Our studio in Weesp is easily accessible by public transport (station Weesp) and car (A1), and offers an environment where positive work culture stands central to effective collaboration.

Working in-house at Grid Games means an opportunity to directly shape the evolution of our ambitious vision.



WE’RE LOOKING FOR


A Senior Level Designer with a background in open-world design to strengthen our current Level Design Team. You will work closely with our other Level Designers, Concept Artists and our Environment Team to bring the world of Vespera to life. You will take ownership of designing the open play spaces and fill them with POIs, puzzles and more, all to encourage players to wander and explore. You are a master of open-world design and have a deep understanding of what makes open-world games work. Bonus points if you play (or have worked on) MMORPGs or similar games.


In this role you will:


  • Help deliver the vision of each location from planning, all the way to polish.
  • Encourage players to explore our world by creating exciting natural landmarks, POIs, puzzles and grind rotations using UE5.
  • Push the boundaries of Level Design to deliver immersive gameplay environments fitting the MMO content loop.
  • Join forces with our Narrative and Art Teams to have your environments be a big part of the story.
  • Work closely with our Tech Team to ensure you have the right tools for the job.
  • Be an advocate for Level Design in team discussions, always keeping the gameplay experience as your north star.
  • Understand the MMO audience, finding solutions for its unique problems and desires while staying true to our creative goals.



YOUR QUALIFICATIONS


  • 4+ Years of professional Level Design experience, of which at least 2 years are on open-world games.
  • Proven experience creating levels utilizing landmarks, gameplay spaces, player flow and environmental storytelling to make a world come to life.
  • A deep understanding of open-world level design.
  • Experience working with Unreal Engine.
  • Knowledge of MMORPGs.
  • Good organization skills.
  • An eye for detail.



EXTRA POINTS


  • Experience working on MMORPGs.
  • More than 2 years of work experience on open-world games.
  • A fan of open-world games.
  • Experience working with dynamically generated level design.
  • Experience creating content for a live-service game.
  • Blueprints/other visual scripting experience.



WHAT WE OFFER


Salary offered is based on numerous factors such as education, qualifications, certifications, experience, skills and organizational needs.


  • Initial contract duration of 1 year (32-40 hours per week).
  • Yearly full-time gross salary of €43K - €68K (including 8% holiday bonus).
  • Working from home 1 day per week.
  • 25 vacation days per year + additional based on tenure.
  • Annuity/pension (10% of base gross salary, paid monthly).
  • A personal development budget to hone your skills and stay up-to-date.
  • Travel cost compensation (all public transportation or €0,23 per km of car/bicycle journey, paid monthly).
  • Free lunch.



PORTFOLIO REQUIREMENTS


You must provide a portfolio that showcases your capabilities as a Level Designer and an understanding of Open World games.

Key Skills

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storytelling designer
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Posted
Sep 03, 2025
Type
Full-time
Level
Entry
Location
Weesp
Company
Grid Games

Industries

Computer Games

Categories

Design Art/Creative Information Technology

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