ZeniMax Media
Technical Designer
ZeniMax MediaSweden17 days ago
Full-timeDesign, Art/Creative +1
Job Locations SE-C-Uppsala

Job ID 2025-3380

Category Design

Type Regular Full-Time

Overview

MachineGames is looking for a Technical Designer to join our team!

In this role you will be working on our Technical Design as part of our greater Design team. You will be working in collaboration with other members from the team, and under supervision from our Design Leads. To excel in this role, we believe that you have prior knowledge of the industry and are keen on becoming the best designer you possibly can be!

Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Values

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent onsite position in Uppsala, Sweden or Sundsvall, Sweden, starting as soon as possible. We will support your relocation and/or application for a work permit if you are not an EU citizen and/or are not currently residing in Sweden.

Responsibilities

  • Work closely with the Lead Designer/Lead Game Designer to execute on the vision for the game.
  • Use our proprietary editor and node-based scripting tools to create and maintain modular gameplay components
  • Build technical expertise with our proprietary game tools and engine
  • Collaborate with other developers to define and foster best practices for integrating new features into gameplay
  • Prototype and iterate on gameplay ideas and features in engine to evaluate their gameplay potential
  • Create documentation for the features and systems you create
  • Test, debug and identify issues with gameplay content, provide solutions and implement fixes where possible
  • Own and drive the process for creating modular, reusable gameplay content
  • Work with Leads as we review the success of current systems and initiatives as well as brainstorm new solutions
  • Participate in brainstorm sessions, refine, and execute on ideas within a schedule
  • Provide guidance to other members of the design team in best practices for technical design implementation methods
  • Attend playtests, seek and provide feedback, and be solution-oriented to problems encountered.

Qualifications

  • Basic knowledge of productivity software such as MS Office or equivalent, Visio/DrawIO, Photoshop, etc
  • Shipped 2+ titles in a technical design role
  • Hands-on experience implementing functional gameplay in modern game engines (Unreal, Unity, Hammer/Source Engine, etc.)
  • Strong knowledge of visual scripting or text-based scripting
  • A consistent and systemic approach to problem solving
  • Able to write clear, concise documentation in English
  • Have good written and verbal communication skills in English

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