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Paradox Studio Gold is looking for an experienced Game Programmer to join our team.
In this role you will take charge of defining and implementing technical solutions to gameplay needs creating new features and systems and updating existing ones.
You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience.
You are trusted with defining, estimating and owning your contributions to the game and the team with autonomy, initiative and creativity to help achieve a great final product.
The ideal candidate has an interest in creating user-focused systems and is driven to iterate. They are willing to involve themselves and provide ideas and solutions in all the different aspects that make a great strategy game such as systems, ui, graphics, multiplayer and more.
Responsibilities
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
In this role you will take charge of defining and implementing technical solutions to gameplay needs creating new features and systems and updating existing ones.
You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience.
You are trusted with defining, estimating and owning your contributions to the game and the team with autonomy, initiative and creativity to help achieve a great final product.
The ideal candidate has an interest in creating user-focused systems and is driven to iterate. They are willing to involve themselves and provide ideas and solutions in all the different aspects that make a great strategy game such as systems, ui, graphics, multiplayer and more.
Responsibilities
- Build and maintain large c++ codebases with high standards of stability and performance.
- Contribute to design and implement the different game features and the tools to efficiently create the best content for them.
- Balance system flexibility and scriptability with performance and stability.
- Own your work and strive to make it the best it can be within itself and as part of the larger game.
- Constantly look for ways to grow as a professional and help others do the same.
- 5+ years of C++ game programming.
- Experience creating test and content creation tools.
- Comfortable communication in written and spoken English.
- Good communication skills both in person and in documentation.
- Autonomy and initiative within collaborative environments in long term projects for teams big and small.
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Key Skills
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ui
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- Posted
- Sep 11, 2025
- Type
- Full-time
- Level
- Entry
- Location
- Stockholm
- Company
- Paradox Interactive
Industries
Computer Games
Categories
Engineering
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Senior UI Programmer – 7 Days to Die
2026-05-26
Full-time
Mid-Senior
Canada
Computer Games
Engineering
View Job Details
Related
Senior Automation Engineer | Minecraft Blast, New Games
2026-05-26
Full-time
Not Applicable
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Engineering
View Job Details
Related
Network Programmer
2026-05-26
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