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Responsibilities
- Develop and deliver the visual for game levels in creating in-game assets following art direction references, with respect to technical requirements.
- Participate actively in establishing benchmarks in technical and visual quality and optimal cost of effort.
- Collaborate with team members in a constant effort to improve overall quality.
- Set ambitious personal goals to improve efficiency and meet deadlines.
- Work closely with the Art Director and lead in establishing regulations and standards with the benchmarks.
- Adapt art direction requirements to styles and pipelines required for the mandate.
- Act as an example and be a role model for your peers.
- Create a potential lighting presentation of characters.
- Create or not limited to mood and feel lighting for open spaces or interior settings.
- Compositing of create environmental, character and prop assets such a terrain, biomes (rocks, trees, bushes and small vegetation elements)
- Edit and compose mood effects like and not limited to dust, water, natural light rays, etc.
- Create in various styles, from realistic to stylized.
- Create environmental gameplay assets with thorough attention to game technical requirements.
- Use adaptive techniques to achieve the style target efficiently. (Surface, shaders and textures)
- Must have experience in creating environments for game development.
- Possess high experience in game engine integration and editing skills.
- Proficient in standard software relating to AAA games (Maya, Zbrush, Substance Painter and Designer, Unity, Unreal, etc.).
- Strong environmental composition skills using art principles with game design. Proficient in implementing and composition of assets in the engine.
- Proficient with standard industry practices and techniques for environment creation (timesheets, tri-planar materials, lightmaps, masks, vertex painting, etc.)
- Possess excellent oral and written communication skills.
- Proficient in English, spoken and written.
- Have a solid analytical capability in understanding the final product and learning and adapting to achieve the expected quality.
Key Skills
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