Create Talent Group
Build Engineer
Create Talent GroupCanada8 days ago
Full-timeEngineering, Information Technology

Our client is actively seeking a junior to intermediate build engineer for a successful and well-established game development studio based in the greater Vancouver area. This is a rapidly growing studio developing games using the Unreal Engine.


In this role, the successful candidate will join the centralized tech team as a Build Engineer. This is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, as well as managing build and release pipelines for games built on Unreal Engine 5.


Our client is seeking an individual who is passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well-understood. The successful candidate will leverage continuous delivery principles such as automation and continuous improvement, and must possess a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.


This is a full-time, permanent role, on-site 5 days a week.


  • Requirements for this position include the following skills and experience:
  • 1-5 years of experience with CI/CD build systems such as Jenkins for building a game on the Unity or Unreal Engine.
  • Building & distributing to console platforms in a AAA game studio for an Unreal Engine game.
  • C# and C++.
  • Python, Groovy & JobDSL for Jenkins.
  • PowerShell, batch, and shell scripting, & other scripting languages used in a build pipeline.
  • Docker, Kubernetes, etc.
  • Cloud Infrastructure, such as AWS, Azure, GCP, or similar.
  • Infrastructure automation tools (e.g., Terraform, CDK, Ansible, etc.).
  • Preferred - Unreal Engine 5 & its build tools: Unreal Build Tool, the Automation System, BuildGraph, and UnrealGameSync.


The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed-upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience. 


Benefits include:


  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Company Performance Bonus
  • Salary: 80-95K

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