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This is a 1099 contract role
Role and Responsibilities:
- Art Optimization: Converting 3D models, textures, and animations into game-ready formats for both PC and mobile, optimizing polygon counts, texture resolutions, and rendering techniques to achieve performance goals for multiple device platforms.
- Shader Creation: Writing shaders to achieve specific visual effects like lighting, reflections, and particle systems, tailoring them to the capabilities of different target platform devices.
- Technical Art Implementation: Integrating artwork into game systems like character animation, level design, and user interfaces, ensuring visual consistency and proper functionality.
- Pipeline Development: Creating and maintaining custom tools and scripts within the game engine to streamline art workflow, including asset import pipelines, material creation systems, and procedural generation techniques.
- Performance Analysis: Identifying and addressing performance bottlenecks related to visual elements, collaborating with programmers to optimize game rendering and frame rates.
- Collaboration: Working closely with artists to understand design intentions and translate them into technical solutions, communicating effectively with programmers to implement art assets correctly within the game engine
- 3+ years of professional experience as a Tech Artist in gaming or a similar industry.
- Proficiency with key tools such as Unity, Houdini, Photoshop, and Maya (or equivalent software).
- Strong understanding of 3D modeling, texturing, animation, lighting, and composition to develop tools, pipelines, and maintain visual quality.
- Knowledgeable of writing scripts in C# and Python.
- Strong research skills with the ability to source, analyze, and creatively interpret historical, scientific, and existing references to inform artistic work.
- Ability to troubleshoot technical issues related to art integration and performance optimization.
- Clear communication with both artists and programmers to translate design concepts into technical implementations.
- Adaptability to an evolving art direction and willingness to learn new software tools and processes
- Experience creating assets optimized for both high-end and low-end devices, ensuring performance and visual quality across various platforms.
- Compensation $ 100,000 - $ 115,000 per annum
Key Skills
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