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We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, Legends of Runeterra and VALORANT. Riot Singapore is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.
We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.
That's where you come in.
As a Sound Designer II (Contract) on Teamfight Tactics, you’ll report to the Senior Audio Manager and work closely alongside the Audio Lead to bring our whimsical, tactical world to life through polished, resonant sound design. You'll help execute Riot’s creative direction across a growing portfolio of in-game content, guiding external vendors, supporting review cycles, and contributing hands-on audio design when needed. This is a high-impact, high-autonomy role suited for someone with strong creative craft, a desire to grow within live product pipelines, and a drive to apply feedback and continuously improve.
Responsibilities
- Design, edit, and implement sound effects for a wide range of game content (e.g. cosmetics, skin lines, personalization content), using industry-standard tools and techniques
- Execute the creative direction defined by the Audio Lead & Art Director, maintaining alignment across style, quality, and gameplay clarity
- Collaborate with external vendors to ensure high-quality asset delivery, providing feedback, aligning on creative goals, and supporting iteration cycles
- Support internal audio reviews and playtests, showcasing vendor work and refining your own content through daily feedback to meet Riot’s quality bar
- Coordinate VO session logistics, including scheduling, file preparation, asset handoff, and alignment with brand or tone
- Use Wwise, game engines, and internal tools to prepare, test, and validate in-game assets
- Work cross-functionally with teams, video, and music to ensure thematic and audio consistency across features and touchpoints
- Contribute to pipeline clarity, helping improve process efficiency through documentation and cross-discipline communication
- 3 years experience in sound design for games or interactive media
- A portfolio or reel showcasing clean, creative, and stylized sound design
- Familiarity with tools like Reaper, Pro Tools, Izotope, Waves, or similar plugins
- Hands-on experience with audio middleware (e.g., Wwise, FMOD) and game engines (Unreal, Unity, etc.)
- Comfortable working within a creative vision and managing your own tasks from start to finish
- Strong communication and collaboration skills, able to give and receive feedback clearly
- Able to stay flexible, adapt to change, and deliver high-quality work in a production environment
- Experience supporting live service games or cosmetic-driven pipelines
- Familiarity with Teamfight Tactics or the League of Legends IP
- Experience working with voice-over sessions or localization pipelines
- Background in working across multiple time zones or in cross-cultural vendor environments
- Familiarity with scripting languages (e.g., Lua) or audio tools development is a plus
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
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