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Key Responsibilities
- Collaborate with the design team to conceptualize and develop game mechanics that align with educational objectives.
- Develop and implement game features, controls, and interfaces using Unity Engine, Blender 3D, Unreal Engine, C#, and JavaScript.
- Debug, test, and optimize game performance to ensure a seamless and immersive experience for users.
- Work closely with the art team to integrate 3D models, animations, and visual effects into the game environment.
- Stay current with industry trends and technologies to continuously improve game development processes.
- Assist in the planning and execution of game development milestones and deadlines.
- Provide support and troubleshooting for technical issues that may arise during development and post-launch phases.
About Company: SpEd@home is a result of over two decades of field experience of the founding team. We identified the need to ensure better access to integrated therapies required for children with special needs. We aspire to provide remedial and occupational therapy support to children with differential needs, across the globe. Established in Sept 2020, the company aims to build an ecosystem for children with differential needs to improve their physical, cognitive, developmental, and educational outcomes.
SpEd@home has created a learning management system (LMS&), that has been curated specifically to meet the requirements of children ages 6-13, having differential needs viz those with learning disability, ADD/HD, and autism spectrum disorders. It has been designed to help children achieve foundational literacy and numeracy.
Key Skills
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