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Division/College: School of Health and Medical Professions
Department: School of Health and Medical Professions
Location: Moscow, Off Campus Location - Hybrid or Remote options available
Posting Context Statement
This position offers the opportunity to contribute to an innovative educational game with the potential for national impact in health science learning, while gaining experience at the intersection of Unity development and medical education research. This is a support-focused role designed to provide training and development opportunities in game programming and prototyping within a university research environment.
Position Overview
The Game Development Technical Specialist will support the development of Medimon, an educational creature-collector game designed to enhance health science literacy. This role emphasizes assisting in implementing and testing prototype gameplay mechanics, integrating assets, and supporting research-related data collection tools. The position will work closely under the direction of the Principal Investigator (PI) and interdisciplinary collaborators.
Duties May Include
- Assisting with implementation, testing, and optimization of prototype gameplay features in Unity.
- Integrating art and animation assets into the Unity game engine.
- Supporting development of systems for in-game data collection to track engagement and learning outcomes.
- Performing debugging, playtesting, and version control (GitHub).
- Preparing documentation and providing progress updates to the PI.
- Other support duties as assigned.
- Demonstrated familiarity with Unity and C#.
- Ability to work collaboratively and independently on assigned tasks.
- Bachelor’s degree in Computer Science, Game Development, Interactive Media, or a closely related field
- None
- Coursework or experience in game prototyping or interactive media.
- Familiarity with creature-collector, RPG-style and/or 2D-style games.
- Interest in educational games or serious games.
- Strong communication skills and ability to collaborate with researchers.
- None
Listed degree qualification is required at time of application
FLSA Status: Exempt
Employee Category: Exempt
Pay Range: $60,000 + commensurate with experience
Type of Appointment: _of_Appointment
Fte
1.0
Full Time/Part Time: Full Time
Funding: This position is contingent upon the continuation of work and/or funding.
A visa sponsorship is available for the position listed in this vacancy: No
Posting Date: 09/24/2025
Closing Date: 10/08/2025
Open Until Filled: No
Special Instructions To Applicants
- Resume or CV highlighting Unity/C# programming experience.
- Portfolio or links to completed/published game projects.
- Brief cover letter describing experience with gameplay development, API integration, and interest in educational game development.
Background Check Statement
Applicants who are selected as final possible candidates must be able to pass a criminal background check.
To apply, visit https://uidaho.peopleadmin.com/postings/49605
The University of Idaho is an equal employment opportunity employer, including veterans and individuals with disabilities.
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