Blacc Studios
Mr. Unity Game Developer (Remote)
Blacc StudiosTurkey9 hours ago
Full-timeRemote Friendly

Blacc Studios is hiring a Medior/Senior Unity Game Developer to join the core team of an unannounced 3D title. This is a high‑impact role building in‑game, in‑engine core systems from the ground up, combining indie creativity with the stability of strong group backing.


What you will do

  • Architect and build complex, scalable gameplay systems in Unity (C#): save/load, quest/progression, player & vehicle dynamics, state machines.
  • Implement gameplay features end‑to‑end and collaborate tightly with design, art, and QA.
  • Write maintainable code aligned with SOLID and SRP; choose between OOP and Data‑Oriented approaches pragmatically.
  • Develop and optimize shaders (Shader Graph/HLSL) for URP/HDRP; profile and hit frame/memory budgets.
  • Prepare multi‑platform builds and support publishing pipelines for PlayStation consoles and Steam on PC.
  • Own features, do code reviews, improve tooling/CI, and raise the quality bar across the project.


What you bring

  • 6–7+ years of professional experience in game studios, actively building and shipping games.
  • Strong Unity (C#) expertise with URP/HDRP; deep knowledge of Design Patterns, SOLID, SRP, OOP, and Data‑Oriented Design.
  • Proven delivery of at least one shipped title (console and/or PC preferred).
  • Hands‑on experience with complex system architecture (save systems, quest frameworks, progression, input/camera, player controllers, vehicle physics).
  • Shader development experience (HLSL/Shader Graph) and performance profiling (Unity Profiler, Frame Debugger).
  • Understanding of certification/submission requirements and platform constraints (PlayStation, Steam).
  • High‑energy, low‑ego, all‑hands mindset — no “not my job” attitude.


Nice to have

  • Built reusable frameworks/systems from scratch; familiarity with DOTS/ECS thinking.
  • Deep vehicle physics, advanced player controllers, robust state management.
  • Console‑specific optimization, asset/scene streaming, Addressables, tooling.


Tech snapshot

Unity (C#), URP/HDRP, Shader Graph/HLSL, Git, CI/CD, Profiling/Optimization, Data‑Oriented & OOP design.

How to apply ( code samples required )

Apply via LinkedIn and include:

  • CV/Resume
  • Links to shipped projects (store pages, trailers, or builds)
  • Code samples (GitHub/GitLab/Bitbucket).

Applications without code samples cannot be evaluated.

Join us to shape the core of a technically ambitious 3D game — and ship it.

Key Skills

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