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Graphics GPU Software Engineer - C/C++ / Graphics APIs (Vulkan, CUDA, OpenGL, DirectX, etc.)
A world-leading technology company based in Cork that is looking to expand its GPU Software team and is looking for talented software engineers from mid-level up to staff-level, interested in developing software for next-generation mobile devices.
In this role, you'll work across all layers of the graphics software stack on Android and/or Windows. You'll be instrumental in developing and optimising our GPU drivers for standard APIs like OpenGL ES, Vulkan, OpenCL, and DirectX. Beyond traditional graphics, we're also exploring exciting applications of GPUs in machine learning and image processing.
Responsibilities:
- Designing and developing new features.
- Supporting new hardware (pre/post-silicon development).
- Debugging software issues.
- Optimizing software for performance and power.
- Developing unit tests.
- Working with our partners, game developers, and OEMs.
Required Skills:
- Strong C/C++ programming skills.
- Understanding of data structures and algorithms, including object-oriented programming.
- Excellent interpersonal and analytical skills with the ability to work independently.
- Highly motivated, excellent team spirit, product and customer oriented.
- Interest in computer graphics, machine learning, or GPGPU.
Desired Skills:
- Device driver development (GPU or CPU).
- Programming experience with OpenGL ES/Vulkan/DX11/DX12/OpenCL APIs.
- Game Development or understanding of Game Engines and rendering techniques.
- Exposure to Embedded systems and Real-time operating systems.
- Experience working with ARM architecture.
- Familiarity with Git or other SCM tools.
Interested? Apply directly through LinkedIn, or send your CV to [email protected]
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