Track This Job
Add this job to your tracking list to:
- Monitor application status and updates
- Change status (Applied, Interview, Offer, etc.)
- Add personal notes and comments
- Set reminders for follow-ups
- Track your entire application journey
Save This Job
Add this job to your saved collection to:
- Access easily from your saved jobs dashboard
- Review job details later without searching again
- Compare with other saved opportunities
- Keep a collection of interesting positions
- Receive notifications about saved jobs before they expire
AI-Powered Job Summary
Get a concise overview of key job requirements, responsibilities, and qualifications in seconds.
Pro Tip: Use this feature to quickly decide if a job matches your skills before reading the full description.
Sinn Studio Inc. is leading the charge in XR combat games! Our debut game, Swordsman, is a physics-based combat game where you can slash your way through medieval earth to become the ultimate Swordsman. Having won multiple and been nominated for awards like Game of the Year in 2022, Best Swordfighting Game in 2020 and more. Swordsman also boasts top best seller in Quest and PSVR/2 platforms.
We’re looking for a Junior Programmer with good exposure in Unreal Engine and proficient in C++ and Unreal Engine (including Blueprint). The successful candidate will collaborate with developers, AI engineers, and software engineers on systems, custom tools, and advanced XR combat technologies. This programmer proactively contributes to the creation and refinement of engaging features and elements in our projects. They are experienced in rapid iteration while helping ensure technical quality for exciting content. The team works hand-in-hand together to meet technical needs, resolve blockers, and the evolution of quality features to push our product further. We are looking for someone who will bring their vantage point and skillset, all in a space where you can thrive.
Responsibilities
- Participate in the development and maintenance of game features and systems in C++ and Blueprint
- Develop back-end systems for games, services, and tools (ie. interact with database, APIs, etc)
- Work on implementing and optimizing gameplay functionality to enhance player experiences
- Collaborate and communicate with cross-disciplinary team to iterate on existing tools and features
- Work closely with senior programmers, designers, and artists to integrate game assets and systems effectively.
- Participate in team meetings, providing updates and feedback to ensure smooth integration of features and systems with other game components
- Troubleshoot and fixing bugs to improve game quality and ensure a smooth gameplay experience
- Think from both player’s and the game developer’s perspective for high impact throughout the production lifecycle
- Hands-on helping the team navigate the unknown, tackling problems and finding solutions
- Work with the interface to be used within Unreal Engine ( this may includes areas such as Blueprints and modifications)
- Effectively contribute to solutions that are intuitive, streamlined, and cross-platform
- Other related duties as required
Qualifications
- Must have graduated from a Canadian University within the last 18 months.
- Must have shipped a game as a solo developer or part of a small team.
- 3+ years of proficient experience with C++ and Blueprint
- Good understanding and experience working with Unreal Engine 4 / 5
- Experience in an array of game systems such as developing gameplay, player, and AI mechanics.
- Fair understanding of cross-platform game development requirements
- Self-motivated to take initiative to obtain results.
- Reliable with attention to detail and problem solving abilities
- Creative, excited about innovation with a growth mindset
- Agile and able to quickly iterate in a fluid environment
- Knowledge in game knowledge and design principles
- Knowledge of game pipeline lifecycle with experience working on at least one shipped game
- Collaborative with technical and non-technical team members
- Comfortable being in a virtual environment for varying times wearing a VR headset
NO AGENCIES OR EXTERNAL RECRUITERS
We're not here to build just another game. We're here to redefine what people believe is possible in XR.
At Sinn Studio, we’re a startup first. That means speed, ownership, and big ideas. We’re here to shape the future of XR, not follow trends, but define them.
We’re building for spatial computing, a technological shift as big as the smartphone, maybe bigger. That means there’s no room for passengers. Everyone here matters. Every decision compounds. Every contribution moves the needle.
Our values aren’t buzzwords, they’re the standard: Player First. Initiative. Accountability. Passion. Agility. Transparency. We don’t micromanage. We expect you to own your role, challenge common truths, and push the work and yourself, further than you thought possible.
If you want to make history, let’s talk.
Please do not email the Talent email to be considered for open positions, due to the volume of emails received, we will only consider applications submitted through this posting.
Additional Information
- We take a no-negotiation approach in our hiring process when making candidate offers. Our team has worked hard to develop equitable and fair compensation bands that have been set to support our current and incoming team members. We strive to pay our team fairly for the knowledge and relevant experience that they bring.
- Offers made to successful candidates have been carefully considered to meet market rates, support internal equity and are commensurate on experience and skillset as well as critical need for the role. These are presented as our best and final offer to support our no-negotiation approach.
Key Skills
Ranked by relevanceReady to apply?
Join Sinn Studio Inc. and take your career to the next level!
Application takes less than 5 minutes