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At the heart of Klang is SEED, an accessible, persistent world in which players share a history and shape a future. We provide an environment for a broad audience to belong and develop relationships in a society simulation inspired by life itself.
We aspire to bring people together through engaging media experiences and by building strong communities.
It's a super exciting project, but in order for us to achieve a goal like this we are going to need a lot of help! From people just like you.
We're in search of a Senior Game Designer (f/m/d) who can play a pivotal role in creating, what we believe, will be the first MMO of its kind.
Who will you be working with?
You will be part of our Game Design Team, responsible for the creation of our Gameplay Systems, Content and Balancing efforts. This role is going to be perfect for someone who enjoys thinking about how systems connect, how players influence one another, and how design decisions affect the overall balance and health of an online world. You will collaborate closely with engineers, artists, product owners, and other designers to turn ideas into working, sustainable systems that feel alive and interconnected.
You would play a pivotal role in breathing life into this extremely cool simulation / mmo hybrid project and would have the opportunity to make decisions and create features that would have a huge impact into its final form!
This role offers the opportunity to expand your impact over time, such as:
- Taking ownership of a major gameplay system or domain.
- Helping shape the design direction of SEED's economy and simulation.
- Influencing long-term systems thinking across the team.
What will you be doing?
- Design, prototype, and iterate on core gameplay systems that support SEED's simulation and economy.
- Define and balance progression, resource flows, and interdependencies between systems.
- Collaborate with data and analytics teams to evaluate system performance and player behavior.
- Work with product owners to align systems with project goals and player experience objectives.
- Create clear documentation that communicates design intent and functionality to the wider team.
- Contribute to a culture of collaboration and continuous improvement within the design discipline.
- 5+ years of experience in game design, with a focus on systems, economy, or simulation design.
- Proven ability to design and balance interconnected systems in large-scale or multiplayer environments.
- Strong understanding of player motivation, progression loops, and resource economies.
- Skilled in communicating complex design concepts clearly and concisely across disciplines.
- Comfortable working in a distributed development environment.
- Fluency in English (written and spoken)
- Experience designing for MMOs, sandbox simulations, or live service games.
- Familiarity with data-driven design and economy balancing tools.
- Interest in emergent gameplay, social systems, and player agency.
Klang HQ (Berlin)
- An opportunity to work on a groundbreaking project with a lot of room for professional and personal development
- Competitive salary and 27 days of paid vacation
- 3 months work from abroad policy
- Monthly public transport travel ticket or co-contribution to e-bike/e-moped
- Monthly company co-contributions to private pensions
- Reimbursement for physical health activities
- Employee Assistance Program, including mental health support, legal advice as well as support finding doctor's appointments
- Mental health support
- Flexible office hours (with core hours)
- Hybrid working set-up (Monday-Wednesday in office and the rest of the week is flexible)
- Monthly team events and activities
- A dog-friendly office, adjustable standing desks, ergonomic chairs, and mobile aircon units for hot summers
- Healthy snacks and drinks in the office
- Virtual Stock Options (VSOP)
We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.
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