Track This Job
Add this job to your tracking list to:
- Monitor application status and updates
- Change status (Applied, Interview, Offer, etc.)
- Add personal notes and comments
- Set reminders for follow-ups
- Track your entire application journey
Save This Job
Add this job to your saved collection to:
- Access easily from your saved jobs dashboard
- Review job details later without searching again
- Compare with other saved opportunities
- Keep a collection of interesting positions
- Receive notifications about saved jobs before they expire
AI-Powered Job Summary
Get a concise overview of key job requirements, responsibilities, and qualifications in seconds.
Pro Tip: Use this feature to quickly decide if a job matches your skills before reading the full description.
We are looking for a Designer who can help produce high-quality experiences within our games. The candidate should have at least 5+ years of design experience, largely focused on level, mission, and open world activity design. The candidate will work with design, engineering, art, and animation teams to create varied and compelling mission experiences, from initial block out to final playable content for both single and multiplayer games. This individual will be responsible for developing designs for layout, content, combat, and systems for an assigned project, and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.
Essential Duties And Responsibilities Include The Following
- Creates clear and concise, visually oriented design materials that explain mechanics, systems, and features.
- Pitches and presents designs to the team and department heads.
- Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
- Develops and communicates layout, content, or system designs through written documentation, visual design materials, and verbal presentations.
- Builds basic level layout; work with the Art team on how to evolve the design in order to meet each discipline's goals and deadlines.
- Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
- Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
- Addresses bugs and gameplay issues to assure a stable and polished product
- Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
- Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
- Other duties may be assigned.
- Mission Design: Develops compelling linear gameplay scenarios or open world activities that tightly integrate other systems like, level layout, narrative, combat, and progression.
Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Computer Skills
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Scripting experience in visual scripting editors like Blueprint is a plus.
- Working knowledge of Microsoft Office Suite.
- Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
- Strong communication skills including verbal and written skills are required.
- Ability to work with remote teams from different time zones.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$56—$84 USD
Key Skills
Ranked by relevanceReady to apply?
Join Insomniac Games and take your career to the next level!
Application takes less than 5 minutes