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As a Senior UX Designer working on an Unpublished R&D Product, you will be responsible for delivering design work in a high-scope, complex, and often ambiguous product area. You will design end-to-end player-facing features that help define the player's journey. You'll work on systems such as social interactions, personalization, player profiles, and more.
Working in a cross functional team, you’ll be a key contributor to the product and feature vision, transforming complex ideas into intuitive, accessible, and engaging experiences. Your work will span platform considerations, design systems, interaction flows, and interface design across multiple touchpoints. You will report to a Senior Production leader supporting the R&D Game Team.
Responsibilities
- Support high-level design in developing intuitive control schemes and UX flows
- Build wireframes, interactive prototypes, and presentations as needed for proof of concept and implementation
- Expand our design thinking into the multiplatform space and consider solutions to fit our cross-platform strategy
- Communicate ideas and collaborate across teams to create designs in-game, and design large-scale products for players
- Be prepared to help implement prototypes (with engineering and UI support) to show proof of concept
- Collaborate with your teammates to help define an exciting vision and well-prioritized feature roadmap of a better player future
- Articulate design decisions and communicate your data-informed vision, design rationale and solutions to team members
- Deliver appropriate level of design artifacts for the team (e.g., strategy articulation and alignment frameworks, discovery/research results, journey maps, flows, wireframes, mockups and/or prototypes)
- Measure and monitor usage of, and player sentiment towards, new and existing features
- 6+ years of experience as a UX or Interaction Designer working on digital products or games
- Skilled with Figma for interface design, prototyping, and design system management
- Able to create and articulate design solutions that are informed by player needs, usability principles, and project goals
- BA/BS degree in Human-Computer Interaction, Graphic Design, Communication Design or equivalent experience Familiarity with Unreal Engine for implementation and prototyping
- Experience designing for games, social platforms, or live digital services
We will review your work as part of the application process, so please provide a portfolio link or work samples with your application.
Our Perks
At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
Key Skills
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