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Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is seeking an experienced, talented and creative Lead Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. You’ll lead a team of level designers, overseeing the ideation, design and creation of all map level content. The ideal candidate has demonstrated ability in crafting unique gameplay spaces and combat encounters, is organized and self-motivated, and has a passion for supporting and guiding a team through development.
Responsibilities:
(Please note that these skills are not required to apply for the position)
This job requires working in Boston, US.
Working mode: in-office, full-time capacity.
Health & Well-being
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is seeking an experienced, talented and creative Lead Level Designer to join our team working on Project Sirius, a multiplayer game set within the world of The Witcher. You’ll lead a team of level designers, overseeing the ideation, design and creation of all map level content. The ideal candidate has demonstrated ability in crafting unique gameplay spaces and combat encounters, is organized and self-motivated, and has a passion for supporting and guiding a team through development.
Responsibilities:
- Recruit, manage and mentor the Level Design team, sharing and guiding the team in best practices and principles, and ensuring alignment with goals and quality standards.
- Establish standards by working directly in-engine creating blockouts and encounters to prove out gameplay while building the Level Design team.
- Cooperate closely with the Lead Level Artist and Lead Environment Artist, ensuring overall cohesion and vision is being maintained.
- Coordinate with the Lead Quest Designer on quest-relevant level needs and spaces.
- Oversee process and workflow pipelines for Level Design across relevant disciplines and departments.
- Set and share best practices for design, documentation, tooling and metrics.
- Cooperate with fellow Leads across our cross-functional development teams, ensuring alignment with our Level Design vision and goals.
- Responsible for delivering fun, unique, and accessible gameplay spaces that achieve both gameplay and visual excellence.
- Ensure functional and visual consistency across both hand-crafted and procedurally generated environments.
- At least 6+ years of experience in level design in AAA game development.
- At least 2+ years of experience in a management or lead position in the industry.
- Experience with building game levels using 3D tools (UE, Unity, Maya, Blender, or similar).
- Expertise in game design systems and level design elements and how they align.
- Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
- Strong ability to problem solve both collaboratively and independently.
- Strong written and verbal communication skills. .
- Curiosity, kindness and a positive and professional can-do attitude.
(Please note that these skills are not required to apply for the position)
- Experience with UE5.
- Experience with procedural systems, especially for environments.
- Experience working with scripted quest or narrative content.
- Experience with multiplayer AAA games.
- Artistic background in 2D or 3D.
This job requires working in Boston, US.
Working mode: in-office, full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- 401K with employer matching.
- Gym Membership Reimbursement.
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
Key Skills
Ranked by relevance
3d
design systems
texturing
designer
blender
unity
vfx
2d
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Login to Apply
- Posted
- Oct 08, 2025
- Type
- Full-time
- Level
- Mid-Senior
- Location
- Boston
- Company
- CD PROJEKT RED
Industries
Computer Games
Categories
Design
Art/Creative
Information Technology
Related Jobs
3 roles aligned with this opportunity
View Job Details
Related
Level Designer(AAA)
2026-05-21
Full-time
Not Applicable
Ukraine
Computer Games
Design
View Job Details
Related
Game Designer
2026-05-27
Full-time
Not Applicable
United Kingdom
Computer Games
Design
View Job Details
Related
UX Technical Designer
2026-05-23
Full-time
Not Applicable
Sweden
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Design