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This role works together with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment.
Responsabilities:
- Maintaining and optimizing existing rendering systems
- Developing new rendering solutions for large-scale problems
- Identify and highlight any potential risks during the development process
- Optimizing performance and memory utilization
- Fluent C++ and strong experience with graphics programming are essential
- Strong knowledge of rendering techniques and GPU/CPU architecture
- Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)
- Strong communication skills, responsibility, sense of ownership and dedication for work
- Experience with low-level profiling and optimization
- Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)
- Multiplatform development experience Shipped at least one project for Xbox, Playstation, and/or other console
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