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About Ascendion :
Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.
Ascendion | Engineering to elevate life
We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:
- Build the coolest tech for world’s leading brands
- Solve complex problems - and learn new skills
- Experience the power of transforming digital engineering for Fortune 500 clients
- Master your craft with leading training programs and hands-on experience
Experience a community of change makers!
Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.
About the Role:
CSG CHARACTER RIGGER
We are seeking a highly motivated Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.
RESPONSIBILITIES:
- Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
- Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
- Trouble shoot rigged assets, fix content issues, and test on target platform
- Participate in meetings as part of effective communication with the team.
- Capably and consistently meet project deadlines and milestones set by project leads.
- Document new rigging tools, techniques and workflows as required
- Be a positive and creative force in the team.
Top skills required for the role:
Maya, is essential to the role and required by the candidate to have a good working knowledge of.
- Maya (required)
- Unreal experience (Some experience is valued – equivalent experience in Unity also useful)
- Python scripting knowledge, preferably in Maya
- MotionBuilder ( beneficial, but will not swing an opinion)
REQUIREMENTS:
- 3+ years as professional rigger or equivalent experience
- AA/BFA preferred, or at least can demonstrate through a portfolio an industry standard level of rigging
- Proficient with Maya, with a high capacity to learn new tools and processes
- Human/animal anatomical knowledge
- Clean and efficient smooth skinning practices
- Passion for the industry and an understanding of industry trends and technologies
- Have a proactive work ethic; capable problem solver who is not afraid of big challenges
- Prepared to learn in-studio workflow and tools
- Experience with Unreal Engine 5 is a benefit
- Python scripting knowledge is a benefit
- Experience with MotionBuilder is a benefit
- Knowledge of Cloth or simulation is a plus
Note: We are *not* looking for student reels that have only one character, and no footage from actual productions the rigger was employed on.
Skills/qualifications that are top priority?
- Proficient with Maya
- Experience with Unreal Engine 5 is a benefit
- Prepared to learn in-studio workflow and tools
- Python scripting knowledge is a benefit
- Experience with MotionBuilder is a benefit
- Knowledge of Cloth or simulation is a plus
Salary Range: $99,000-$104,000 Annually - Factors that may affect pay within this range may include geography/market, skills, education, experience and other qualifications of the successful candidate.
Canada:
Benefits: The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [09-10 days/hours of paid time off]
Key Skills
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