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đ Front-End Developer (Mid-Level) â React + TypeScript + Node
Chatswood | 5 days on-site | Mandarin required | Game Development
âItâs no use going back to yesterday, because I was a different person then.â â Alice
Choose Your DoorâŚ
Door A: The Safe Hallway
Fluorescent lights hum. Standups drag. Your pull request waits⌠and waits. You sigh, sip a lukewarm coffee, and promise yourself that ânext sprintâ youâll actually ship something fun.
Door B: The Rabbit Hole
You step through a studio in Chatswood where prototypes become playable in days, not months. UI states shimmer like potions, builds deploy at the ping of a pipeline, and teammates switch between English and Mandarin like Cheshire Cats grinning between worlds. A game designer slides you a sketch: âCan this menu feel⌠curiouser and curiouser?â You smile, open your editor, and React.
If you picked Door B, read on. (If you picked Door A, we wish you many fluorescent bulbs.)
Your Quest
Youâll be the front-end adventurer turning wild ideas into polished, performant game interfaces for web and mobile titles. One day youâre refining animation timing so a button âpopsâ just right; the next youâre wiring a Node-powered API into a TypeScript state machine faster than you can say âEat Me.â
Youâll pair with artists, designers, and backend mages, shipping features frequently via CI/CD. Dailies might be in Mandarin; code reviews in crisp TypeScript; launches with cake (sometimes literally).
âImagination is the only weapon in the war against reality.â â The Cheshire Cat
Power-Ups You Wield (a bit later, as promised)
- React + TypeScript mastery for building sleek, reusable UI components.
- Node.js know-how to integrate front end with services/SSR/APIs.
- Mandarin (spoken & written) for daily collaboration with offshore teammates.
- CI/CD familiarity (GitHub Actions/GitLab/CircleCI) to ship fast and safe.
- 3+ years crafting complex software (this is a mid-level role).
Nice-to-Haves in Your Satchel
- Next.js, WebSockets/real-time updates, performance profiling.
- Testing (Jest/RTL/Playwright/Cypress).
- Any game/web graphics tinkering (Canvas, WebGL, PixiJS/Three.js).
The Map & The Loot
- Where: Chatswood studio, on-site 5 days/week (think buzzing dev floor + playtest nook).
- Reward: A$110kâ$125k + super (commensurate with your XP).
- Start: As soon as you can tumble down the rabbit hole.
- Visa: AU work rights required (no sponsorship this round).
Why This Adventure?
- Ship like a speedrunner: weekly releases, instant player feedback.
- Small party, big impact: your ideas arenât lost in the forest.
- Creative room to roam: if you can prototype it, you can pitch it.
How to Enter the Rabbit Hole
Send your CV plus a few lines on the trickiest front-end puzzle youâve cracked (links to repos/demos welcome). If youâve ever made a micro-interaction feel like magic, we want to see it.
â
Big Wave Digital đ
Since 1998, weâve been the talent ally for Australiaâs most imaginative tech & gaming teams. Ready to pick Door B? Apply now and letâs make something wonderfully mad together.
Key Skills
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