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Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise. We are now part of a set of global studios building a connected Battlefield universe, focused on Battlefield’s one-of-a-kind multiplayer suite, with teams also part of the development of a single-player narrative campaign.
We strongly believe our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
Master Thesis - Open Application
We are looking for Master Thesis students to work on our team and go deep in any of a wide range of problem spaces. While we welcome a variety of research approaches, we are especially interested in projects that incorporate Generative AI or Machine Learning technologies. If you’re excited about leveraging these transformative techniques to tackle challenges in game development, we would love to hear your ideas!
For this current hiring cycle, we are looking for you who is interested in exploring any of the following subjects:
- Core Systems / Optimizations - Enhance engine efficiency: Focus on optimizing core systems like multithreading and hardware utilization to improve game performance across diverse platforms.
- Productivity Tools - Streamline development processes: Investigate how Frostbite’s suite of tools can be refined or expanded to boost development efficiency and creativity in game production.
- Rendering - Push graphical boundaries: Utilize Frostbite’s high-fidelity rendering capabilities to innovate in real-time graphics, exploring areas like ray tracing and complex lighting models.
What We Offer We offer a stimulating environment mixing research and game creation, we encourage creative, innovative and novel thinking.Here you get to work close with researchers and deliver to game studios that ship games to an audience in the order of millions.
What We Look For
We are looking for students with a background in computer science or similar - maybe you major in something else, but you are probably still interested in the programming side of things and you have an interest in working in games. Experience in Unity, Unreal, Maya, or Houdini will also improve your merits as well as fluency in C++ or C# depending on topic.
How To Apply
Please apply online with a CV and cover letter. Also, state what project you would like to work on and explain your pick based on your interests and skills.
This internship is unpaid and temporary employment. It needs to be associated with a university education or any other type of education that has an internship period planned into the education plan, for example, LiA. We are not able to provide relocation services for this role, so we will only consider candidates already residing in Sweden.
We look forward to receiving your application!
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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