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We’re a creative studio specializing in virtual and mixed reality games built with Unity. Our mission is to craft vibrant, social, and immersive worlds where players can express themselves, connect, and have fun. Our recent projects blend multiplayer VR gameplay, live events, and community-driven creativity.
We’re looking for a Lead Game Designer to guide the design vision for our next generation of social free-to-play VR experiences. If you live and breathe VR, understand player motivations, and thrive on turning creative ideas into engaging systems, we’d love to hear from you.
- Lead the game design direction for our upcoming VR projects — from core mechanics and progression systems to social loops and live-ops features.
- Design, document, and communicate gameplay systems that align with player motivations and F2P best practices in VR.
- Collaborate with art, programming, and production teams to bring new gameplay features and content to life.
- Analyze player feedback and data to refine engagement, retention, and monetization strategies.
- Engage with the community in Discord and in game to get raw feedback and improvements ideas live directly from the players
- Stay at the forefront of VR trends, particularly in social, multiplayer, and free-to-play design.
- Help the team maintain a cohesive vision and high creative standards.
- Experience in game design, with at least 1 year in VR or social multiplayer games.
- Proven track record designing for free-to-play or live service titles.
- Deep familiarity with VR platforms (Meta Quest, PCVR, PSVR) and the current VR player ecosystem.
- Understanding of player psychology, retention loops, and social gameplay systems.
- Excellent communication and collaboration skills — comfortable working across disciplines in a remote team environment.
- Passion for playing and analyzing social VR games such as Gorilla Tag, Yeeps, Horizon Worlds, or Animal Company.
- Experience with Unity and prototyping tools.
- Familiarity with analytics, A/B testing, or live-ops feature design.
- Background in community-driven or user-generated content systems.
- Salary: $70,000–$90,000/year (depending on experience).
- 3 weeks of paid vacation + studio closure (December 25 to January 1).
- 100% remote work and flexible schedule (shared office space available in Mile-End).
- Health insurance (after 3 months).
- Stock options.
- Flat structure with no internal politics — transparency, creativity, and direct impact.
- Creative freedom and autonomy.
- Be part of a studio pushing creative boundaries in VR.
- Contribute to projects that prioritize player creativity, social connection, and fun.
- 100% remote with flexible hours.
- Competitive compensation based on experience.
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