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Our Technical Artists are generalists with one or two areas of specialized skills and we'd like you to be too.
Examples of responsibilities
- Develop world class tools and workflows together with our content teams allowing us to build better games faster.
- Enable the artists to hit the goals set out in art direction while still keeping in reasonable runtime budgets.
- Write standalone tools to manage and present data from various sources in the project.
- Analyse existing content for potential areas of optimizations, track runtime performance trends during development and advice the team when actions are needed.
- Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay.
- Help colleagues overcome technical challenges in their daily work
- Worked as a Technical Artist for 3+ years
- Shipped AAA or F2P games
- Are interested in both the technical and artistic aspects of making games
- Have excellent skills in Blender, Substance, Unreal Engine or similar
- Love making games in collaborative teams
We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability.
Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table.
Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!
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