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Role: Unity Technical Designer (Audio & Gameplay)
Location: Dubai, UAE (Full-time, Onsite/Hybrid)
We’re looking for a Unity Technical Designer (Audio & Gameplay) — a hybrid creator who bridges sound, systems, and player experience.
You’ll turn design ideas into playable, audible, and emotionally engaging in-game moments.
What You’ll Do
- Implement all audio assets (SFX, music, voiceovers, UI) in Unity using native tools or FMOD/Wwise.
- Set up gameplay triggers, events, and states that drive sound, effects, and player feedback.
- Collaborate with designers to translate feature briefs into in-engine experiences.
- Build adaptive sound systems that respond dynamically to gameplay.
- Work with engineering on C# logic for sound triggers, mixers, and event communication.
- Optimize performance and memory for smooth delivery across platforms.
- Support LiveOps features (quests, streaks, rewards) with immersive feedback loops.
- Maintain a scalable Unity sound and gameplay pipeline.
What We’re Looking For
- 3+ years of Unity experience (with shipped or prototype titles).
- Experience with FMOD, Wwise, or Unity’s built-in audio tools.
- Solid C# scripting skills and understanding of event-driven systems.
- Strong grasp of how sound and gameplay interact to shape player emotion.
- Excellent collaboration and communication in small, agile teams.
Nice to Have:
- Mobile or live service game experience.
- Understanding of engagement systems (quests, rewards, streaks).
- Background in sound design or adaptive audio.
- Familiarity with Git/Plastic SCM.
Why Join
- Work on live, player-first games that push creative boundaries.
- Collaborate directly with creative leadership.
- Have full ownership of your technical and design implementation.
- Be part of a small, ambitious team shaping the next era of interactive mobile experiences.
Key Skills
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