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We are looking for interns to join our team in Singapore!
Internship period: At least 3 months, preferably able to start by December 2025
Type: Full time preferred, or at least 4 days commitment
What you’ll do
- Feature implementation: Build and iterate on UI, gameplay logic, and client-side systems in Unity (C#) based on design specs.
- Collaboration: Work closely with server engineers, designers, and PMs to clarify requirements and integrate client–server flows.
- Quality & performance: Write clean, testable code; assist with profiling, optimization, and memory/asset budget discipline on mobile.
- Tools & pipelines: Help maintain asset structures, prefabs, asset bundle, and simple automation scripts (e.g., build / report scripts).
- Stability: Reproduce and fix bugs, write checklists, and support test builds (TestFlight / Android internal testing).
- Docs: Keep technical notes, change logs, and module readme files up to date.
What you bring (Must-haves)
- Pursuing a CS/SE/EE or related degree; available ≥3 months, 4–5 days/week.
- Solid C# and Unity fundamentals (scenes/prefabs, events, coroutines, UI systems).
- Understanding of OOP, data structures, basic algorithms, basic game math (vectors, transforms, etc.).
- Basic familiarity with Git and issue tracking (e.g., Jira).
- Ownership mindset: careful, organized, communicative, and eager to learn fast.
Nice to have
- Exposure to client–server flows (Socket / WebSocket / Http), JSON/protobuf handling.
- Basics of Android (Java/Kotlin) or iOS (Swift / Obj-C) integration, SDKs, or plugin bridges.
- Scripting experience (Lua) or interest in ECS/ MVC / MVVM architecture patterns.
Key Skills
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